I have to reinstall jRuby first...
I didn't reinstall it after my computer crashed during windows 10 installation last summer.
What would it take to add cannons to the Red Seal Ship? Ive been looking for a way to do it but it seems awfully complicated for a beginner.
There is a mod on Steam Workshop that has that, but it changes many other naval aspects and i'd rather stay as close to vanilla as possible.
It's really a tedious work. There is actually a converter (Taw made it), but's all in code. All the changes you make to a ship, has to be put in "models_naval_tables". But that table contains 3D geometry, so in code it's REALLY difficult (only minor changes). I am planning to investigate more in to this (for my mod), but that's really for a later time.
Hello guys I would like to Disagree We it really depend on the sort of mod you want for Example i changed the bow projectiles to cannons And it worked My new Model (not finished Yet) can fire guns because of that now
A lot of things have changed since. Guess that modeling ships is kind of possible now. You_Guess_Who, imported a ship from NTW to FOTS, only the 3d model has to be fixed. But it is possible. I have not yet looked in to that, as I am busy with my own mod. Later on I will look in to ship modeling more.
Hey guys, thanks for all the useful info here! I'm going to make use of it to try to make some new models_naval dbs + artwork for ships in Age of Bronze. I'll post up my experience doing them here.
Hi Everyone,
That is all great, thanks everyone who contributed,
I have a question, when it comes to deck definitions, (and it's more like related to later titles) there is a number that seems to correlate with height (y), basically it's -y when the deck is flat:
<piece id="39" something="0.0 1.0 0.0 -1.921">
<corner type="1" x="1.764" y="1.921" z="-8.411"/>
<corner type="1" x="1.764" y="1.921" z="-10.636"/>
<corner type="0" x="-1.792" y="1.921" z="-10.636"/>
</piece>
But in case of stairs e.g. it has some very odd value that I cannot deduce from the y
these are the deck triangles of a liburnian stair:
<piece id="55" something="0.0 0.7031283974647522 -0.7110629677772522 8.866555213928223">
<corner type="0" x="-1.792" y="1.921" z="14.369"/>
<corner type="1" x="-4.285" y="1.921" z="14.369"/>
<corner type="0" x="-4.285" y="4.251" z="16.673"/>
<piece id="54" something="0.0 0.7031283378601074 -0.7110629677772522 8.866554260253906">
<corner type="0" x="1.764" y="4.251" z="16.673"/>
<corner type="1" x="4.285" y="4.251" z="16.673"/>
<corner type="0" x="4.285" y="1.921" z="14.369"/>
Does anyone have any idea how it is calculated?
I think this is the reason why my marines cannot move from one deck to another and cannot attack/be attacked from certain parts of the deck,
although they are placed correctly.
Thanks in advance