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Thread: Ctrl + M function.

  1. #1

    Default Ctrl + M function.

    Only just found out today that combining unit cards is possible thanks to Dago the Red. I figured if I didn't know many others might not so now you may.

  2. #2

    Default Re: Ctrl + M function.

    It was there in other Total War games too. It has its advantages.

  3. #3

    Default Re: Ctrl + M function.

    please refresh my memory. what does that do?

  4. #4
    Cavalier's Avatar Vicarius
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    Default Re: Ctrl + M function.

    Quote Originally Posted by trk View Post
    please refresh my memory. what does that do?
    It merges two units togheter
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  5. #5

    Default Re: Ctrl + M function.

    that would be extremely handy rep to all
    thanks

  6. #6
    Primicerius
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    Default Re: Ctrl + M function.

    If you have opted into patch 7, might want to quicksave before every time you use CTRL + M. It tends to crash the game all too often.

  7. #7

    Default Control + M

    Something i just noticed, you can merge units with Control + M.

    Maybe someone else hasn't noticed this. Cheers.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  8. #8
    Protector's Avatar Senator
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    Default Re: Control + M

    Quote Originally Posted by Post Hoc View Post
    Something i just noticed, you can merge units with Control + M.

    Maybe someone else hasn't noticed this. Cheers.
    No any need to open an extra thread here for it. You really should use the search function before you open a new thread.

    So its already known.
    TWC got an extra thread for such hints and gameplay infos like e.g. this:

    http://www.twcenter.net/forums/showt...trl-M-function
    Last edited by Protector; December 20, 2013 at 04:14 AM.

  9. #9

    Default Re: Ctrl + M function.

    First I've ever heard of this, where have I been all these years!?

    Correct me if I'm wrong, but by using this can you merge two units of 200 men into one unit card of 400 men?? By Jupiter

  10. #10

    Default Re: Ctrl + M function.

    no you cant. but you can merge two half destroyed units into single full strength...

  11. #11
    omzdog's Avatar Campidoctor
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    Default Re: Ctrl + M function.

    Extra troops are dumped into a depleted unit.
    I find that the function some times plays around too much with experience as it doesn't sort according to chevrons.
    Could be best to do it manually if you have battle-hardened veterans at hand.

  12. #12
    Yerevan's Avatar Campidoctor
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    Default Re: Ctrl + M function.

    I gues Barry12 was ironic ;-)

    @ omzdogare you sure it's still possible to do it manually ? I thought crtl M was the only way to merge since shogun 2 But the old way with the left click had an advantage : you could choose which unit you wanted to re-fill so you could group veterans
    Last edited by Yerevan; December 20, 2013 at 01:14 PM.
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  13. #13

    Default Re: Ctrl + M function.

    Meh. Units replenish in 1-2 turns anyway.

  14. #14

    Default Re: Ctrl + M function.

    As far as I remember all Total War games had that feature...
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  15. #15

  16. #16
    omzdog's Avatar Campidoctor
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    Default Re: Ctrl + M function.

    Quote Originally Posted by Yerevan View Post
    @ omzdogare you sure it's still possible to do it manually ? I thought crtl M was the only way to merge since shogun 2 But the old way with the left click had an advantage : you could choose which unit you wanted to re-fill so you could group veterans
    Correct. I passed bad advice, as I usually do.
    Just wait for replenishments.

  17. #17
    StormOfRazors's Avatar Foederatus
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    Default Re: Ctrl + M function.

    This function has been in the series for a while. I used it a lot in empire, as it costed money back then to replenish your troops, and if finances were tight you could save money by merging the two units into one; as you pay less upkeep. It is not so useful in ROME 2, as your troops will magically replenish from near destruction in 2-3 turns with no cost anyway.

    This, and the fact you lose experienced units by merging makes it unnecessary. If you do, you can pick which two individual units will merge, but you cannot pick which one of these two will be 'refilled' and which one will disappear, so make sure to merge units with the same or similar experience to avoid losing high ranks. All in ll try to avoid it if you can, but in saying this I recommend always doing it with mercenaries due to their cost.

  18. #18
    omzdog's Avatar Campidoctor
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    Default Re: Ctrl + M function.

    In all honesty, you should be able to merge any two troops so long as they have similar weapon types or mounts.
    All artillery for instance is just engineers.
    Perhaps for drastic armor differences you should only be able to merge into lesser armor something similar.

    My 2 cents.

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