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Thread: Better siege equipments and fort walls HQ textures (RELEASED, V2 WIP)

  1. #21
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (Screenshots added)

    Quote Originally Posted by SpankyDmonkey View Post
    wow looking good man! when do you think you'll be releasing this?
    Lets see tomorrow (at Sunday)

  2. #22
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Better siege equipments and fort walls HQ textures (Screenshots added)

    these walls and siege machines deserve absolutely a decent AI and AI troops working as they should, hope CA will honour your worj. You surely are honouring their game with this effort

  3. #23
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (BETA)

    Last screenshots before Beta release:

    Better detailed and colored destroyed wall
    Spoiler Alert, click show to read: 


    Egypt walls
    Spoiler Alert, click show to read: 

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    Onager (Large)
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  4. #24
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Beta -version is now released. Read notice on 2nd post under a link.

  5. #25

    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    I want moaaar :3
    Looks epic

  6. #26
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Great stuff Noif!! keep it going mate! +reps

  7. #27

    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Dude, I love you. That destroyed wall/rubble looks way better than the MS Paint chunks we received in vanilla. This is amazing, keep going.

  8. #28
    stupar123's Avatar Miles
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Simply brutal . Thank you OP (y) !

  9. #29
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Many thanks guys! Looking forward to get more stuff out.

  10. #30
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    I was wrong today sir, movie format is "placebo" game starts simply cause it does not read your mod. that's sad cause this is really a little jewel. Egyptian walls, 3rd image is stunning

  11. #31
    Trajan's Avatar Capodecina
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    The unofficial rome 2 mod manager is showing a weird conflict with this mod and pdguru romans mod 3.0. It shows an "8?" as the conflicting packed filepath. Is this something to worry about?

  12. #32
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Are you able to run the mod sir? I cannot even if it's strange cause I do not see in mitch mod manager, the conflict you report

  13. #33
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Quote Originally Posted by Trajan View Post
    The unofficial rome 2 mod manager is showing a weird conflict with this mod and pdguru romans mod 3.0. It shows an "8?" as the conflicting packed filepath. Is this something to worry about?
    Only conflict with this pdguru romans mod is mine "better horses, elephants and dogs hq texture", because we both use same files on horses. So if you want, you need delete horse folder from mine or his mod to get this work. In my game, I don't use pdguru romans, because I use Keziel's romans.


    "Better siege weapons, equipments and fort wall hq texture" don't use same files like on Pdguru romans.
    Last edited by Noif de Bodemloze; November 12, 2013 at 09:59 AM.

  14. #34
    Trajan's Avatar Capodecina
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    That's what I thought as this mod doesn't share the same file path as pdguru's romans. I guess it's just a bug in mitch's mod manager. Thanks. BTW, very nice job these textures.

  15. #35

    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Brilliant mod Noif! Hats off my friend

  16. #36
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Quote Originally Posted by Trajan View Post
    I guess it's just a bug in mitch's mod manager.
    Have you tried STEAM mod manager?

  17. #37
    Vimes's Avatar Semisalis
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Thanks for creating this mod, is it still considered "beta"..?

  18. #38
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Quote Originally Posted by Vimes View Post
    is it still considered "beta"..?
    I will change status soon probably during weekend.

  19. #39
    DramaBelli's Avatar Ministry of Silly Walks
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    Default Re: Better siege equipments and fort walls HQ textures (BETA RELEASE)

    Noif, you know what kind of new crazy siege dynamic has gifted us patch 7...but indeed this patch helped me to solve the weird situation of "clear mods" not working. Finally I can enjoy your mod even if AI still offends these beautiful war machines:

    nothing special but the purpose here is the tower



    despite of the musk on this old wooden ram and the old weathered iron plates, everything is burning!

    Last edited by DramaBelli; November 15, 2013 at 06:28 AM.

  20. #40
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: Better siege equipments and fort walls HQ textures (RELEASED)

    Confirmed, This mod working with patch 8 if anyone was thinking about it.

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