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Thread: Skyrim: Total War [WIP]

  1. #241
    justdownloading's Avatar Foederatus
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    Default Re: Skyrim: Total War [WIP]

    Quote Originally Posted by Flinn View Post
    well I don't know the level of lore you are looking for, but actually I've found all correct informations in it. I'll check the other ones of course. Out of curiosity, why you think the wikia is terrible?
    It's terrible because it's too vague, doesn't have pages at all for many aspects of the lore, and there are those sites that I mentioned before which provide much more detailed and wide ranging information.

  2. #242
    LewisVee's Avatar Semisalis
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    Default Re: Skyrim: Total War [WIP]

    I am looking forward to trying this out.

    Excellent idea des for a Mod OP, looks really promising.

  3. #243
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Skyrim: Total War [WIP]

    Thank you LewisVee.



    Quick testing of the snow texture.

  4. #244
    assurbanippal's Avatar Biarchus
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    Default Re: Skyrim: Total War [WIP]

    nice, it looks like a real picture

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  5. #245

    Default Re: Skyrim: Total War [WIP]

    That's a very beautiful map Finlander! I really like the mountain and snow textures.

  6. #246
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Skyrim: Total War [WIP]

    Nice to see it moving along

    Kingdom of Lindon preview video out





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  7. #247
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    Default Re: Skyrim: Total War [WIP]

    Wow! Pics look great. I was keep telling myself "I'm done with mods" but... Man, I want to try this mod so badly!

    Keep it up, looking forward to play.

    +rep

  8. #248
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Skyrim: Total War [WIP]

    Yeah, loving the map

  9. #249

    Default Re: Skyrim: Total War [WIP]

    Just stumbled across this, it's looking good dude. Have some rep on the house .

    Click the image for some awesome new unit cards for the AIO mod!

  10. #250

    Default Re: Skyrim: Total War [WIP]

    i just checked this out, dude, please, hahaha... Falkreath all the way!

  11. #251
    dmperu11's Avatar Civis
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    Default Re: Skyrim: Total War [WIP]

    just saw this and honestly this is a great idea and I cant wait to play it
    "Tengo deberes sagrados que cumplir
    y los cumplirι hasta quemar el ϊltimo cartucho" Francisco Bolognesi

  12. #252
    Woold's Avatar Foederatus
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    Default Re: Skyrim: Total War [WIP]

    Looks better than I ever thought a Skyrim mod would look like. Neat!

    How big do you plan that the battles will be? Like in the original game?

  13. #253
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Skyrim: Total War [WIP]

    Quote Originally Posted by Woold View Post

    How big do you plan that the battles will be? Like in the original game?
    That's a point we have discussed in brief in precedent posts. There are no real lore reasons to suppose that armies in Skyrim (or anywhere else in Tamriel) should be composed of small numbers. Apparently, that was only a matter of engine limitation.

    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  14. #254
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    Default Re: Skyrim: Total War [WIP]

    Yep :Lore=/=Game

    The Imperial city in the Lore has a population of more than 1 million.
    And:
    Invasion of Akavir(Disaster at Ionith):
    "The Commission believes that on the contrary, even if shipping could have been found to transport and supply more legions (an impossibility without crippling the trade of the entire Empire), this would have merely added to the scale of the disaster"
    "The winter weather in Akavir was also much more severe than expected. Due to the supply problems and the addition of thousands of civilians, the Expeditionary Force was on tight rations."
    Last edited by Sint; December 21, 2014 at 08:34 PM.
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

  15. #255
    Mazdek's Avatar Libertus
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    Default Re: Skyrim: Total War [WIP]

    The native inhabitants of The Reach are called Forsworn. Not Fornsworn. http://elderscrolls.wikia.com/wiki/Forsworn

    There's a mod on the Nexus that adds settlements from the first Elder Scrolls game Arena into TES V: Skyrim. Arena had all the provinces of Tamriel included and everything was bigger so there was more room for more locales, if you're wanting some canon settlements. http://www.nexusmods.com/skyrim/mods/47989

    I didn't read all 13 pages of this thread, so maybe someone has already said these two things. But the first isn't corrected on the front post yet so thought it should be brought up.

  16. #256
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    Default Re: Skyrim: Total War [WIP]

    The naitve inhabitants of the Reach are called Reachmen ,and are related to the Bretons.
    The Forsworn are a group made up mostly from Reachmen
    Last edited by Sint; January 08, 2015 at 09:57 AM.
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

  17. #257

    Default Re: Skyrim: Total War [WIP]

    Wow, Beautiful work.

    Some headers while you work on the project:
    Do not, and I repeat DO NO add anything in the game without a proof for it.
    Thinking of adding a gold mine resource in Riverrun? think again. Add timber instead because they have a mill.
    Instead add Gold in Markarth as they are a mining based city.

    All in all though, I wish this mod all the best.
    Also, you should really think of recruiting a team to help out. Start off small, add a checklist and get people to do each task,
    (e.g 1. Buildings and History of Cities. Get someone to find the specific buildings (e.g taverns etc) in the stormcloak holds and get another person to find the history behind Winterhold
    2. Unique Buildings (e.g bards college in Solitude, College of Winterhold, Thieves Guild in Riften etc))

  18. #258

    Default Re: Skyrim: Total War [WIP]

    Also, you misspelled "Forsworn" it's not Fornsworn lol

  19. #259
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    Default Re: Skyrim: Total War [WIP]

    Quote Originally Posted by here4thehax View Post
    Wow, Beautiful work.

    Some headers while you work on the project:
    Do not, and I repeat DO NO add anything in the game without a proof for it.
    Thinking of adding a gold mine resource in Riverrun? think again. Add timber instead because they have a mill.
    Instead add Gold in Markarth as they are a mining based city.

    All in all though, I wish this mod all the best.
    Also, you should really think of recruiting a team to help out. Start off small, add a checklist and get people to do each task,
    (e.g 1. Buildings and History of Cities. Get someone to find the specific buildings (e.g taverns etc) in the stormcloak holds and get another person to find the history behind Winterhold
    2. Unique Buildings (e.g bards college in Solitude, College of Winterhold, Thieves Guild in Riften etc))
    Hey bud, Markarth has Silver in it, not Gold, so if you're insistent on sticking to lore you'd have to drop that idea. But maybe you hsould rephrase your suggestion to sound less demanding? It IS Finlander's mod after all, it looks like you're trying to give orders instead of feedback.
    The answer is 42.
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  20. #260

    Default Re: Skyrim: Total War [WIP]

    Is this still happening? Please tell me this is still happening.

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