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Thread: Bugs

  1. #161

    Default Re: Bugs

    Thanks, will that be save game compatible ?

  2. #162
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    Default Re: Bugs

    the garrisons should be save game compatible but the resources stuff not.

    Though the new garrisons will likely only affect newly constructed buildings ? it may also fix the existing buildings though

  3. #163
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    Default Re: Bugs

    steam version has now been updated.

    Let me know if there are any issues still

  4. #164

    Default Re: Bugs

    Will do but just started new campaign so it might be awhile before I reach the reforms

  5. #165
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    Default Re: Bugs

    are the resources now there for you?

  6. #166

    Default Re: Bugs

    Yes that part appears to be working properly, thanks.

  7. #167

    Default Re: Bugs

    Finally got around to the first reform and garrison units fine.

  8. #168

    Default Re: Bugs

    Also, I am playing on legendary, with Rome, and have noticed the AI does not manage their money very well. When I opened diplomacy with other factions the majority are weak, this is a first for me on legendary. I changed, lowered, the amount of time it takes to build new buildings and waited about 20-30 turns just defending my lands and that seems to have helped some. The only mod I am using is this mod, plus a world to explore and a camera mod I like. Just some feedback. Normally on legendary the AI has large amounts of funds...

  9. #169

    Default Re: Bugs

    Mercanary Celtic light horse has 2 riders per horse
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  10. #170
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    Default Re: Bugs

    will fix it for the updated patch 14 version (when 14 goes beta)

  11. #171

    Default Re: Bugs

    I think quite a few horse units have double mounts.
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  12. #172
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    Default Re: Bugs

    yeah i noticed that as well

    will probably release a fix for it tonight

  13. #173

    Default Re: Bugs

    Is it a bug when in Magna Grecia u r able to recruit without having built any barracks?
    The object of war is not to die for your country but to make the other bastard die for his.

  14. #174
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    Default Re: Bugs

    roman citizen units are available from the main citiy building.

  15. #175

    Default Re: Bugs

    I was looking at adjusting the effectiveness and/or level up for characters and I think this mod might have two conflicting tables :
    character_experience_skill_tiers
    mag_character_experience_skill_tiers
    Looking at the experience threshold and skill points per level I think only the first one is functioning.

  16. #176

    Default Re: Bugs

    In my Rome campaign around 216 and I have noticed that a Scordisci General has messaged up army stances, 3 of them, one is Garrisoned, the other 2 are None, both the none stances have different effects and when he moved out of the city he still had those three. Also his garrison stance if different to one of his other generals after it moved into the city. To recap General has 2 'none' stances and still has the garrisoned stance when outside a settlement.
    I've already informed Magnar about this but was wondering if any one else has noticed it.
    Balbor

    Former Creative Director
    Former Head Unit Modeller and Texture
    Fourth Age:Total War

  17. #177

    Default Re: Bugs

    Hey there Magnar, returned to rome 2 after the good-ish reports surrounding patch 14 and after a clean game install with the magnar files in place, including the script pack I seem to be getting access to the light mixed infantry reform unit as Lusitani straight away. Without meeting the criteria for the reform at all, they just show up as a recruitable unit straight away on turn 1. Only thing else I have running with the mod is the AAW music pack, but I doubt that would have any conflict with the script package.

  18. #178

    Default Re: Bugs

    Double posting because I cant edit my original post!
    Here's a pic of what I mean.
    Attached Thumbnails Attached Thumbnails 2014-08-06_00001.jpg  

  19. #179
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    Default Re: Bugs

    The scripts are currently broken and we have no scripter to fix them so id advise against using the script pack until it is fixed.

  20. #180

    Default Re: Bugs

    Is the raiding stance working as intended? It seems to have no effect in my campaign...

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