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Thread: Bugs

  1. #141
    Magnar's Avatar Artifex
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    Default Re: Bugs

    cheers for the heads up, checking out why atm

  2. #142
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    Default Re: Bugs

    yup there has been an update to vanilla so now Magnar Mod has to be updated as well. I may or may not make a few small additional changes also before releasing

  3. #143

    Default Re: Bugs

    ok thanks, you thinking sometime today or you going to wait a couple days ?

  4. #144
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    Default Re: Bugs

    all depends on how much has to be updated and whether a new startpos is needed. If there are a lot of changes required and a whole new startpos it may take a couple day. If its minor could be done in an hour or so. Not possible to say how long it will take till its done. But I always try to get it done as quickly as possible

  5. #145

    Default Re: Bugs

    no worries, thanks for the info.

  6. #146
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    Default Re: Bugs

    looking at it now, it may be a long update as i will have to wait for a number of other minor mods to updated first eg TTT and AFP

  7. #147
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    Default Re: Bugs

    Hello guys,
    I've been using this mod since last week, as Roman on Hard Level, and yesterday I've seen a strange behavior into a battle during the firsts turns (turn 20, more or less).
    I placed my Hastati into Shield Formation, but the firsts rows of the aggressor (a rebels unit of Italic low tier spearmen) have passed through my unit...

    Has anyone else noticed a similar issue?

  8. #148
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    Default Re: Bugs

    After the next CA update (patch 14) ill be removing the vanilla italian units. Hopefully that fixes the issue

  9. #149

    Default Re: Bugs

    Can not find the resource copper. I have looked at the map for the meaningful resource mod and it is not where the map states it should be located. I looked at the mod in the workshop, seems there are two versions, and it appears others are having the same issue.

  10. #150
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    Default Re: Bugs

    ill have a look later today and post here the provinces that have copper

  11. #151

    Default Re: Bugs

    I know the provinces that should have it but it is not on the map or showing in the city description.

  12. #152
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    Default Re: Bugs

    have just checked it and it seems the startpos iwas given that was meant to have the MR resources in it actually didnt (I should have checked ) I'll update tomorrow with the fixed startpos'

  13. #153

    Default Re: Bugs

    Ok thanks. Will that be save game compatible ?

  14. #154
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    Default Re: Bugs

    unfortunately not

  15. #155
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    Default Re: Bugs

    have fixed it now and am uploading

  16. #156

    Default Re: Bugs

    dangit, any idea when you will have the garrisons fixed ? Might just wait to start a new campaign until then.

  17. #157

    Default Re: Bugs

    Got the update and started a new campaign but still no copper...

  18. #158
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    Default Re: Bugs

    i wasnt able to upload yesterday due to errors. Ive just finished uploading to steam now and will upload to sourceforge and moddb later today

    what was the garrison issue you were referring to?

  19. #159

    Default Re: Bugs

    The garrison disappear after first big reform. There is another post about it down below.

  20. #160
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    Default Re: Bugs

    ok will look into it now

    found the problem and will try get fixed today
    Last edited by Magnar; June 29, 2014 at 04:14 AM.

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