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Thread: Bugs

  1. #101

    Default Re: Bugs

    Quote Originally Posted by Magnar View Post
    If that doesnt work, try verifying the integrity of your game cache.
    How do I go about doing this? I'm sure it's not a conflict with other mods, as I tried mm after a clean install. I also re-installed the game completely to no effect.

  2. #102
    Magnar's Avatar Artifex
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    Default Re: Bugs

    hmmm, that is odd.

    to verify the integrity go to steam, right click on rome 2 in the game library. Goto local files table and there should be a button for verying local files.

  3. #103
    Ravos's Avatar Foederatus
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    Default Re: Bugs

    I was playing an Audei campaign but something happen and it crashes when I have to replace a general that dies. I then tried to replace the general from the army screen to see if there was just a problem with the auto replace screen (for lack of a better name). It would let me pick the person but when I had to pick the general's unit the space was blank with no unit listed and if I hit hire it would crash. It didn't do this at the start of the campaign though. I could switch them out with no problem. I just got to the bondsman tech level if this could cause anything.

  4. #104
    Magnar's Avatar Artifex
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    Default Re: Bugs

    @ravos, can u send me your startpos so i can test it?

  5. #105
    Protector's Avatar Senator
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    Default Re: Bugs

    Quote Originally Posted by Magnar View Post
    I was under the impression that this bug was fixed in 2.311
    Hi mate,
    I started my 4th campaign with your mod and your latest mod file from 16. Feb.14.
    After 1x Macedon and 3x Chartage I started again with Macedon and all was fine and running smooth with no issues. But on turn 184 the money boost bug arised all of a sudden and disappeared one turn later.
    Last edited by Protector; March 14, 2014 at 05:20 AM.

  6. #106
    Magnar's Avatar Artifex
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    Default Re: Bugs

    Quote Originally Posted by Protector View Post
    Hi mate,
    I started my 4th campaign with your mod and your latest mod file from 16. Feb.14.
    After 1x Macedon and 3x Chartage I started again with Macedon and all was fine and running smooth with no issues. But on turn 184 the money boost bug arised all of a sudden and disappeared one turn later.
    the latest version is from 21 feb 14. Any version prior to that will still have the money bug.

  7. #107

    Default Re: Bugs

    Hello! Thanks for a great mod! I am using the 4tpy and 1x modules and the new resources from MR seem to be missing. I checked the startpos and it seems like they weren't included in the 4tpr module.

    Thanks for your help!

  8. #108
    Magnar's Avatar Artifex
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    Default Re: Bugs

    hmmm, thats odd. I used the AFP startpos which included them (apparently).

    Did you check if they were in the 2tpy module or the 1tpy?

  9. #109

    Default Re: Bugs

    Quote Originally Posted by Magnar View Post
    hmmm, thats odd. I used the AFP startpos which included them (apparently).

    Did you check if they were in the 2tpy module or the 1tpy?
    Thanks for your quick response!

    I checked the other two modules and they seem to be missing as well.

  10. #110
    Magnar's Avatar Artifex
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    Default Re: Bugs

    ah thats a shame.

    I'll redo the startpos' this weekend then

  11. #111

    Default Re: Bugs

    Quote Originally Posted by Magnar View Post
    ah thats a shame.

    I'll redo the startpos' this weekend then
    Thanks man you're a truly dedicated modder!

  12. #112

    Default Re: Bugs

    Hey magnar,

    There seems to be a glitch with the Roman tech tree as well. Not gamebreaking but could the AI exploit this?

    Screens
    [IMG]<a href="http://tinypic.com?ref=j0foz4" target="_blank"><img src="http://i58.tinypic.com/j0foz4.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG][IMG]<a href="http://tinypic.com?ref=2d7tzbp" target="_blank"><img src="http://i62.tinypic.com/2d7tzbp.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]

  13. #113

    Default Re: Bugs

    Quote Originally Posted by willyluo19 View Post
    Hey magnar,

    There seems to be a glitch with the Roman tech tree as well. Not gamebreaking but could the AI exploit this?

    Screens
    [IMG]<a href="http://tinypic.com?ref=j0foz4" target="_blank"><img src="http://i58.tinypic.com/j0foz4.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG][IMG]<a href="http://tinypic.com?ref=2d7tzbp" target="_blank"><img src="http://i62.tinypic.com/2d7tzbp.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]
    Sorry the screens didn't upload!

    [IMG]<a href="http://tinypic.com?ref=j0foz4" target="_blank"><img src="http://i58.tinypic.com/j0foz4.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]
    [IMG]<a href="http://tinypic.com?ref=2d7tzbp" target="_blank"><img src="http://i62.tinypic.com/2d7tzbp.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]

  14. #114

    Default Re: Bugs

    Quote Originally Posted by willyluo19 View Post
    Sorry the screens didn't upload!

    [IMG]<a href="http://tinypic.com?ref=j0foz4" target="_blank"><img src="http://i58.tinypic.com/j0foz4.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]
    [IMG]<a href="http://tinypic.com?ref=2d7tzbp" target="_blank"><img src="http://i62.tinypic.com/2d7tzbp.jpg" border="0" alt="Image and video hosting by TinyPic"></a>[/IMG]
    http://tinypic.com/r/j0foz4/8
    http://tinypic.com/r/2d7tzbp/8

  15. #115
    Magnar's Avatar Artifex
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    Default Re: Bugs

    ah cheers mate. Guess I didnt update the research tree with the last patch properly. Will have it fixed today.

  16. #116
    Magnar's Avatar Artifex
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    Default Re: Bugs

    both those bugs should now be fixed on steamworkshop and they'll be uploaded soon on moddb and sourceforge

  17. #117

    Default Re: Bugs

    Quote Originally Posted by Magnar View Post
    both those bugs should now be fixed on steamworkshop and they'll be uploaded soon on moddb and sourceforge
    Thanks magnar! great support for a great mod

  18. #118
    Clerc's Avatar Civis
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    Default Re: Bugs

    magnar_mod.pack, 4tpy.pack and x2.pack, optimized_magnar_script.pack + a submod Guaranteed Major Faction's Empire
    Playing Rome i just defeated the estrucans but doesn't see or are able to "recruit 2 new Etruscan Socii units".
    Are they Mercenaries Estrucan Hoplites ? I don't think so because i read that their name is Socii Hastatorum Etruscorum and Socii Hastatorum Etruscorum
    May be the submod corrrupts the script or i miss something (a building) ?

    EDIT : Lol... My bad.
    Just understood i need to build an Auxiliary Camp. But on the way of the Roman Socii Preview i realized that the 2 units have the same name : Socii Hastatorum Etruscorum. I've copied/pasted too three lines above !
    The other should be named : Socii Peditum Etruscorum ? ... Or i am missing something again ?
    Last edited by Clerc; April 25, 2014 at 11:56 AM.

  19. #119
    Magnar's Avatar Artifex
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    Default Re: Bugs

    either a) the sub mod you are using is conflicitng with the script or b) the script is buggy.

    the script pack has got problems atm so if you want no bugs then you shouldnt use it

  20. #120
    Clerc's Avatar Civis
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    Default Re: Bugs

    I edited the post. i missed the auxiliary camp. Do you think i need to restart from the beginning or may be i continue without the script.pack and the submod ?
    Last edited by Clerc; April 25, 2014 at 12:07 PM.

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