Results 1 to 17 of 17

Thread: Compatibility chart for RTR PE mods?

  1. #1
    Demokritos's Avatar Domesticus
    Join Date
    Aug 2006
    Location
    Up North
    Posts
    2,288

    Default Compatibility chart for RTR PE mods?

    There are a lot of interesting mods for RTR PE available and being worked upon now. Just thought that it would be great if we all had some easy, sort of centralized (and perhaps schematic) way of seeing which mods go well together and which don't, down to the details of which files they affect. I mean, now, if you're interested in three different mods, you have to check back and forth in at least three different (long) threads to find out if they can all be combined. Some mods which aren't fully compatible in the sense that they overwrite each other on at least one score could still be interesting to combine, if the parts which are most interesting in them don't interfere with each other.
    I guess such a thing would best wait until the final release of RTR PE (1.7). But we can try the feasibility and general interest of this idea before that. What say y'all?
    GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
    MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place

  2. #2

    Default Re: Compatibility chart for RTR PE mods?

    Good idea. But, I think all mods except maybe the 4TPY mod aren't compatible
    without a *******load of text editting. Which I'm learning the hard way
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  3. #3

    Default Re: Compatibility chart for RTR PE mods?

    Well, I say that it`s a lot of work making the list and keeping it updated(one person would have to do this in a post and edit it as things change) and if the person in charge doesn`t edit it quickly it can cause some problems with users. In example a user might think reading the list that mod A is compatible with mod B, but mod A was changed hours ago and the person in charge with the list was not active and the change is not mentioned in the list. Then you`ll see some complaints and lots of "help me" threads appearing in the sub-forum.
    Plus, as The Walrus said, most mods for RTRPE are only compatible with ..... RTRPE(except maybe the formations add-ons)
    Last edited by florin80; September 23, 2006 at 09:44 PM.

  4. #4

    Default Re: Compatibility chart for RTR PE mods?

    An easy way to test is to download both mods and install them in TEMP folders; copy+paste one into the other and if you get any "this file already exsists" dialogues, then you know they're not compatible without editing!

  5. #5

    Default Re: Compatibility chart for RTR PE mods?

    I can use skin and animation mods with MetroNaval, right? Since that doesn't change any of that AFAIK.

  6. #6

    Default Re: Compatibility chart for RTR PE mods?

    Quote Originally Posted by JoeyJubb
    An easy way to test is to download both mods and install them in TEMP folders; copy+paste one into the other and if you get any "this file already exsists" dialogues, then you know they're not compatible without editing!
    Or use the -mod:switch line.

    Thanks to ARCHER29 for the amazing banners!! (I need to work out how to make it actually show the slideshow)

    EB vs RTR!!!

  7. #7

    Default Re: Compatibility chart for RTR PE mods?

    Quote Originally Posted by mmmrrrr
    I can use skin and animation mods with MetroNaval, right? Since that doesn't change any of that AFAIK.
    If you integrate them yourself, yes. If you take a skin pack that also has some text files like the EDU, EDB and so on, no. You`ll have to make entries or edit the current ones yourself.

  8. #8
    Invoker's Avatar Philosopher-King
    Join Date
    Aug 2004
    Location
    Keller, TX
    Posts
    987

    Default Re: Compatibility chart for RTR PE mods?

    I tried combining several mods, but it requires a lot of file editiing, especially the EDU and EDB files. Pretty much no mods are compatible with each other unless you do some heavy editing.
    Servant in the House of Siblesz under the Patronage of the fallen Crandar.

  9. #9

    Default Re: Compatibility chart for RTR PE mods?

    Here is the requested chart for compatibility in RTRPE mods as it is on 25th September 2006
    The mods below are those listed in modifications for RTR platinum.
    _______________________________
    Type A Mods

    Candelarius' Extended Realism Mod
    Imperator II
    RTR ANCIENT EMPIRES
    Metropolis&Naval Mod

    _______________________________
    Type B Mods

    Heirs of Atlantis II
    MAURYAN EXPANSION
    Hic Sunt Dracones Animations
    Boris' Flumen, Mare, Terra, et Provincia (FMTP)

    _______________________________
    Type C Mods

    Sinuhet's RTR PE AI formations version 1.0
    Marcus Camillus' 4tpy 1.9.3

    _______________________________

    Combinations

    A+A: Extreme amount of modding required, possible that some features could not be integrated due to size constraints.
    A+B: Small amount of modding required
    A+C: Rarely modding required
    B+B: Little modding required
    B+C: Almost never need to mod to combine
    C+C: No need to mod 99.9% of the time

    Special Cases:
    When combining 3 or more mods, start by combining the smallest then work up to the biggest.
    Hic Sunt Dracones has a special patch for Candelarius' Extended Realism Mod, and the author (me, rofl) has permission to make one for RTR Ancient Empires.

    This post will probably go out of date soon, but is correct at time of print at 13:39GMT 25th September 2006
    Last edited by JoeyJubb; September 25, 2006 at 08:48 AM.

  10. #10
    vikrant's Avatar The Messiah of innocence
    Join Date
    Apr 2006
    Location
    mumbai
    Posts
    2,149

    Default Re: Compatibility chart for RTR PE mods?

    well i guess most mods are jsmge compaiteble
    ie u an use rtr pe version as a base and
    install these mods in mod folder created by the mod switcher
    thus u can have one rtr pe and all mods at one time


    ps
    i dint know my mod was so called "##$#$% scale mod "
    is the classification really necessary
    Last edited by vikrant; September 25, 2006 at 08:50 AM.
    Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
    patron of selenius4tsd ; tornnight
    use report button to help us keep twc clean

  11. #11

    Default Re: Compatibility chart for RTR PE mods?

    Quote Originally Posted by vikrant1986
    ps
    i dint know my mod was so called ""##$#$% scale mod "
    is the classification really necessary
    Sorry, I didn't mean any offence by it, I just sort of needed to put them into categories so that people could understand how easy it is to merge two mods together... sorry
    Last edited by JoeyJubb; September 25, 2006 at 08:55 AM.

  12. #12
    vikrant's Avatar The Messiah of innocence
    Join Date
    Apr 2006
    Location
    mumbai
    Posts
    2,149

    Default Re: Compatibility chart for RTR PE mods?

    i was just kidding its good thing u took initiative
    Last edited by vikrant; September 25, 2006 at 09:15 AM.
    Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
    patron of selenius4tsd ; tornnight
    use report button to help us keep twc clean

  13. #13
    Demokritos's Avatar Domesticus
    Join Date
    Aug 2006
    Location
    Up North
    Posts
    2,288

    Default Re: Compatibility chart for RTR PE mods?

    Quote Originally Posted by JoeyJubb
    Here is the requested chart for compatibility in RTRPE mods as it is on 25th September 2006
    The mods below are those listed in modifications for RTR platinum.
    _______________________________
    Type A Mods

    Candelarius' Extended Realism Mod
    Imperator II
    RTR ANCIENT EMPIRES
    Metropolis&Naval Mod

    _______________________________
    Type B Mods

    Heirs of Atlantis II
    MAURYAN EXPANSION
    Hic Sunt Dracones Animations
    Boris' Flumen, Mare, Terra, et Provincia (FMTP)

    _______________________________
    Type C Mods

    Sinuhet's RTR PE AI formations version 1.0
    Marcus Camillus' 4tpy 1.9.3

    _______________________________

    Combinations

    A+A: Extreme amount of modding required, possible that some features could not be integrated due to size constraints.
    A+B: Small amount of modding required
    A+C: Rarely modding required
    B+B: Little modding required
    B+C: Almost never need to mod to combine
    C+C: No need to mod 99.9% of the time

    Special Cases:
    When combining 3 or more mods, start by combining the smallest then work up to the biggest.
    Hic Sunt Dracones has a special patch for Candelarius' Extended Realism Mod, and the author (me, rofl) has permission to make one for RTR Ancient Empires.

    This post will probably go out of date soon, but is correct at time of print at 13:39GMT 25th September 2006
    Thanks, JJ! That is something in the way of a chart, at least!

    So, basically, people are saying in this thread that the room for combining different mods is very limited (for non-modders). Sigh. Hope down.
    But...hey...there might be some other way 'round this. I think the idea is worth a new thread...
    Last edited by Demokritos; October 08, 2006 at 10:30 AM.
    GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
    MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place

  14. #14

    Default Re: Compatibility chart for RTR PE mods?

    If you are systematic, know how to copy+paste, and are confident enough; most mods need only the text files to be changed to merge them together.

    The systematic approach:
    Say you want to use two mods, but both of them have changed the descr_model_battle.txt file.
    1) Find the original RTRPE version, copy it to your desktop and rename it ORIGINAL
    2) Find the version from "mod a", copy it to your desktop and rename it MOD A
    3) Find the version from "mod b", copy it to your desktop and rename it MOD B
    4) Open all three of them (large desktop come in particularly useful here)
    5) Now for the tedious part... compare the three files, section by section, and make the changes as outlined below (gets a bit confusing so read it a couple of times before you start)

    When comparing each section, you find:
    - All three are the same, then there's no need to edit
    - A and B are the same, but the ORIGINAL is different, no need to edit
    - A is different to B, but B is the same as the ORIGINAL, no need to edit
    - A is different to B, but A is the same as the ORIGINAL, then copy that section from B over that section in A
    - A is different to B, but neither of them are the same as the ORIGINAL, then consult a more experienced modder for what to change.

    When you're finished, rename the MOD A file, back to its original name (in this case descr_model_battle.txt), and copy it back to where you found the ORIGINAL (in this case, the data folder)
    Last edited by JoeyJubb; September 28, 2006 at 07:49 AM. Reason: Complete the post

  15. #15
    Demokritos's Avatar Domesticus
    Join Date
    Aug 2006
    Location
    Up North
    Posts
    2,288

    Default Re: Compatibility chart for RTR PE mods?

    Quote Originally Posted by JoeyJubb
    If you are systematic, know how to copy+paste, and are confident enough; most mods need only the text files to be changed to merge them together.

    The systematic approach:
    Say you want to use two mods, but both of them have changed the descr_model_battle.txt file.
    1) Find the original RTRPE version, copy it to your desktop and rename it ORIGINAL
    2) Find the version from "mod a", copy it to your desktop and rename it MOD A
    3) Find the version from "mod b", copy it to your desktop and rename it MOD B
    4) Open all three of them (large desktop come in particularly useful here)
    5) Now for the tedious part... compare the three files, section by section, and make the changes as outlined below (gets a bit confusing so read it a couple of times before you start)

    When comparing each section, you find:
    - All three are the same, then there's no need to edit
    - A and B are the same, but the ORIGINAL is different, no need to edit
    - A is different to B, but B is the same as the ORIGINAL, no need to edit
    - A is different to B, but A is the same as the ORIGINAL, then copy that section from B over that section in A
    - A is different to B, but neither of them are the same as the ORIGINAL, then consult a more experienced modder for what to change.

    When you're finished, rename the MOD A file, back to its original name (in this case descr_model_battle.txt), and copy it back to where you found the ORIGINAL (in this case, the data folder)
    Hey, JJ, that's what I call a friendly post! Much oblige! I'll see what I can do with this information.
    Meanwhile, I started a new thread with an idea connected to all this. I'd like to hear what you think about it, if you have time to consider it. You know which thread I'm talking about when you see it.
    Cheers!
    GNOTHI SEAUTON (Know Thyself) - precept inscribed in the forecourt of the Temple of Apollo at Delphi, Greece
    MEDEN AGAN (Nothing To Excess) - another precept inscribed in the aforementioned place

  16. #16

    Default Re: Compatibility chart for RTR PE mods?

    Quote Originally Posted by JoeyJubb
    5) Now for the tedious part... compare the three files, section by section, and make the changes as outlined below (gets a bit confusing so read it a couple of times before you start)
    hmm... sounds like what you guys need is a merging-software.

    I don't know if it's okay to post links here, but if you search for "winmerge" on google, you'll find a completely free file comparsion and merging tool which could be very (very, very) handy in this cases.
    I used this tool quite a while in my daily work, it was desgined for situations like you described above.
    ~Marcus Vipsanius Agrippa
    No spamming since 63 BC

  17. #17

    Default Re: Compatibility chart for RTR PE mods?

    O_o thanks marcvs agrippa! This'll make compatibility mods much easier to make!!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •