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Thread: [Submod] Westeros: A New Beginning - Version 2.1 released!

  1. #161

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Quote Originally Posted by Matto16 View Post


    War of the Five King scenario submod using Toho's Map (http://www.twcenter.net/forums/showt...Alpha-9-Update)





    Greetings to all
    I was really impressed with Toho's map of Westeros and decided to use this great opportunity and work on it to release the best submod that I can make. The main point of this submod lies in completely new map and geographic features all across Westeros and while I was working alot on campaign map, there are no differences on battle maps as all units are the same. So if you are a sort of a player who prefers battles and hundres of men fighting on a battlefield this Submod may not be the best choice for you, however if you prefer strategic game on campaign map you will not be dissapointed. Along with complete new map this Hotseat contains a lot of new things that weren't included in the first version. Those are:


    ~new Strat Models for generals (Credits goes to Dux who allowed me to use it from his Kings of River and Hills submod)
    ~new generals for all factions, including Lords and Castellans, Princesess and two famous characters from novels
    ~some changes in generals starting locations
    ~all generals and princesess now have unique pictures (Credits goes to Korpskog as I used quite a lot of it from his Submod Winds of Winter)
    ~new settlements all across Westeros
    ~new interface both for Martell and all other Houses (Credits goes to Otherworld Release 7 Mod)
    ~new quotes from ASOIAF books that appears in loadings screens in game
    ~new map of Westeros for faction selection screen (Credits goes to Badger's Dude Fire and Blood Submod as I used the idea of a map from there)
    ~all new settlements models (Credits goes to New Cities Strat Models mod)
    ~errors from the first version fixed
    ~new climate for the North
    ~and finally new geografic features;



    Link:

    http://www.mediafire.com/download/sj...ng_v2.0(2).rar


    Just download it and unzip it to your medieval2/mods folder.


    Link for first version: https://mega.co.nz/#!OZtB3KaI!eUxXIj...k0YqkH6efqKh9c



    Version 2.1 released!

    Lately I had a lot of free time so I decided to continue my work on this submod, it took me only a couple of days of hard work and now it is done. Like I already mentioned my modding skills are limited, not just because of my skills but also since I am working on this project alone, so new version may not look so much different then 2.0, but it is still a lot better in many aspects. I released this submod in the first place for hotseat purpose, so nearly all work was done on the campaing map with polishing it and making it friendlier for multiplayer games so don't be surprised if you get some CTD while playing custom battles - some other players may advice you what to do in such cases.

    List of changes:

    - no more empty settlements on campaing map
    - no more generals without names or traits
    - new portraits for many major characters
    - all characters in game now have their unique portraits (credits goes to other submods, mostly to SoulGamesInc and his Blackfyre rebellion submod)
    - nearly 20 new settlements with new lords and ancillaries
    - Long ships and dragon boats can now be build on the Iron Islands (thanks to Mithridate for reminding me)
    - new skins for both old and new generals (thanks to other submods, mostly to xXAmonXx and his submod)
    - Kingguard and Rainbowguard added to the game (against credits goes to xXAmonXx and his submod)
    - some minor changes on terrain to be even more true to the lore
    - unique skins for Ironborn ships (credits goes to Dux and his team on KORAH submod)
    - some minor balance adjustements

    DOWNLOAD:

    Just extract data (http://www.mediafire.com/download/g4...kk5db/data.rar) into medieval2/mods/NewBeginning and replace it with original one.


    If I forgot on anything or there are still some issues in game (on campaign map) let me know and I will try to fix them in the future as I may missed something while finishing it up.


    Anyway this version is probably the last work I am releasing at least until 1.0 comes out so have a good time while playing it and see you around!


    the 2.0 version i can play a koppel of minuts

    the 2.1 versionn i cant even start a campine

    i love the game playt the v0.53 version
    now want 2 play the upgrade pleas anyone now how 2 fix the problem i have

    evry time on the 2.1 and the 2.0 version i get the message "encountered an unspecified error and will now exit"

  2. #162

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    sow first i download the 2.0 version after i get the 2.1 data map i replease it for the 1 i have in the 2.0

    have i done same thing rong or do same one now fix

  3. #163

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Quote Originally Posted by Iron Aquilifer View Post
    This map is connected to at least four other files, why did you want to use the obsolete map?
    wat map do you recoment for me ???

  4. #164

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Hey,

    I really hope someone can help me out. Me and two friends just bought medieval warfare 2 and kingdoms on steam just to play this mod.
    We are all running nvidia gtx 780 setups, 16gb or more ram, i5 or i7 processors and ssd harddrives (good gaming pc's running windows 8 or 10).
    we installed this mod by removing the "teutonic" mod folder and creating a new "teutonic" folder with the data file .
    We created a hotseat game with house lannister, stark and arynn.
    We launch the game through steam - teutonic - load game.

    The problem: for all three of us the game crashes randomly in the middle of our turns. Especially right after saving the game. In the first turns this was not so bad but now none of us manage to finish a turn.
    We really enjoyed playing this mod so we really want to fix this. "medieval warfare II encountered an unexpected error". any clues as to what may help?

    Additional info: - most of the time neither of us manage to start a single player game without it instantly crashing but sometimes it does work. not predictable at all.
    - the normal westeros mod does work smooth but we cant figure out how to make a three player hotseat as there is no main menu tab?

    Any help would be so very much appreciated. I just want to behead my friends in epic battle

  5. #165
    Foederatus
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    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Can someone please explain to me how to set up this mod? Where do I get the base game? Because 2.1 version has only data folder.

  6. #166

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Hey,

    Are you on steam ?
    You need medieval warfare II obviously. The other folders are auto generated the first time you run the mod.

  7. #167

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    FOR ANYONE GETTING CRASHES!

    EVERY TIME YOU START THIS MOD:

  8. #168

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    FOR ANYONE GETTING CRASHES!

    EVERY TIME YOU START THIS MOD: START A QUICK BATTLE FIRST, END BATTLE RIGHT AWAY. YOU WILL NOW NO LONGER HAVE CRASHES

  9. #169
    Foederatus
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    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Quote Originally Posted by ectoplasma View Post
    Hey,

    Are you on steam ?
    You need medieval warfare II obviously. The other folders are auto generated the first time you run the mod.
    Yes, I am on steam and I have the game. I just need to know where I can download this mod. Do I first need new begining and copy over 2.0 and then 2.1 or something else?

  10. #170

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    I have jusy bought Medieval 2 total war gold edition and I have steam.
    I have tried the old mod 0.53 and it works.
    I have tried to download new beginning but it crashes. Neither the 2.0 or the 2.1. When I select stark as faction it says that there is an error unknown and the program will be now closed. What can I do?

  11. #171

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Play a custom battle before starting the campaign.

  12. #172

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Please Help!!
    This game recently came out for the Mac on Steam. Is there any feasible way for me to use this awesome mod on a mac through the new steam mac version.

  13. #173

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Yes there is. Download it, move the folder to library/appsupport/steam/steamapps/m2tw/mods i think
    then under advanced options in the startup window paste the following:--features.mod=mods/newbeginning

    then launch

    let me know if you need more help

  14. #174

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Matto, I was wondering how you felt about me posting a submod. I've just been changing rosters/battle mechanics, adding regions and the like and i'd just like to share with folks

  15. #175

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    Hi, I know this forum is old, but I've been trying for two days to get this mod to work, I follow the only step gives, extract it to your M2 mod foler, when I try to open the game from the launcher in the file, it only opens a window for a second and then closes, no matter how many times I try to open the modded game, it doesn't work, if anyone still checks this forum, please help.

  16. #176

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    I'm on mac so it may be quite different, but here we go:

    1)Download.exe (Just do 2.0 first)
    2)Extract the contents to a folder on the your desktop
    3)Move the "NewBeginning" folder to your M2tw mods folder (for me its path is AppSupport>Steam>SteamApps>Common>M2TW>Mods, but i don't know what it'd be for you)
    4)On the mac option there is a Steam launcher where you have to type in the mod path under advanced options but i don't know for pc
    Play... sorry i couldn't be of more help. Never really used pcs

  17. #177

    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    i imagine this isnīt and standalone, and i must install westeros 0.53 first, donīt i?

  18. #178
    HannibalExMachina's Avatar Just a sausage
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    Default Re: [Submod] Westeros: A New Beginning - Version 2.1 released!

    this is a stand alone version.




  19. #179

    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    hey I've got a MacBook pro and I'm relatively new to computers. Do you think that it will be able to run this mod?

  20. #180

    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Quote Originally Posted by Cross172nd View Post
    hey I've got a MacBook pro and I'm relatively new to computers. Do you think that it will be able to run this mod?
    Yes it will, I have a MacBook Air and it works perfectly.

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