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Thread: [Submod] Westeros: A New Beginning - Version 2.1 released!

  1. #1
    Matto16's Avatar Steward of Middle Earth
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    Default [Submod] Westeros: A New Beginning - Version 2.1 released!



    War of the Five King scenario submod using Toho's Map (http://www.twcenter.net/forums/showt...Alpha-9-Update)





    Greetings to all
    I was really impressed with Toho's map of Westeros and decided to use this great opportunity and work on it to release the best submod that I can make. The main point of this submod lies in completely new map and geographic features all across Westeros and while I was working alot on campaign map, there are no differences on battle maps as all units are the same. So if you are a sort of a player who prefers battles and hundres of men fighting on a battlefield this Submod may not be the best choice for you, however if you prefer strategic game on campaign map you will not be dissapointed. Along with complete new map this Hotseat contains a lot of new things that weren't included in the first version. Those are:


    ~new Strat Models for generals (Credits goes to Dux who allowed me to use it from his Kings of River and Hills submod)
    ~new generals for all factions, including Lords and Castellans, Princesess and two famous characters from novels
    ~some changes in generals starting locations
    ~all generals and princesess now have unique pictures (Credits goes to Korpskog as I used quite a lot of it from his Submod Winds of Winter)
    ~new settlements all across Westeros
    ~new interface both for Martell and all other Houses (Credits goes to Otherworld Release 7 Mod)
    ~new quotes from ASOIAF books that appears in loadings screens in game
    ~new map of Westeros for faction selection screen (Credits goes to Badger's Dude Fire and Blood Submod as I used the idea of a map from there)
    ~all new settlements models (Credits goes to New Cities Strat Models mod)
    ~errors from the first version fixed
    ~new climate for the North
    ~and finally new geografic features;



    Link:

    http://www.mediafire.com/download/sj...ng_v2.0(2).rar


    Just download it and unzip it to your medieval2/mods folder.


    Link for first version: https://mega.co.nz/#!OZtB3KaI!eUxXIj...k0YqkH6efqKh9c



    Version 2.1 released!

    Lately I had a lot of free time so I decided to continue my work on this submod, it took me only a couple of days of hard work and now it is done. Like I already mentioned my modding skills are limited, not just because of my skills but also since I am working on this project alone, so new version may not look so much different then 2.0, but it is still a lot better in many aspects. I released this submod in the first place for hotseat purpose, so nearly all work was done on the campaing map with polishing it and making it friendlier for multiplayer games so don't be surprised if you get some CTD while playing custom battles - some other players may advice you what to do in such cases.

    List of changes:

    - no more empty settlements on campaing map
    - no more generals without names or traits
    - new portraits for many major characters
    - all characters in game now have their unique portraits (credits goes to other submods, mostly to SoulGamesInc and his Blackfyre rebellion submod)
    - nearly 20 new settlements with new lords and ancillaries
    - Long ships and dragon boats can now be build on the Iron Islands (thanks to Mithridate for reminding me)
    - new skins for both old and new generals (thanks to other submods, mostly to xXAmonXx and his submod)
    - Kingguard and Rainbowguard added to the game (against credits goes to xXAmonXx and his submod)
    - some minor changes on terrain to be even more true to the lore
    - unique skins for Ironborn ships (credits goes to Dux and his team on KORAH submod)
    - some minor balance adjustements

    DOWNLOAD:

    Just extract data (http://www.mediafire.com/download/g4...kk5db/data.rar) into medieval2/mods/NewBeginning and replace it with original one.


    If I forgot on anything or there are still some issues in game (on campaign map) let me know and I will try to fix them in the future as I may missed something while finishing it up.


    Anyway this version is probably the last work I am releasing at least until 1.0 comes out so have a good time while playing it and see you around!
    Last edited by Matto16; May 12, 2015 at 05:32 AM. Reason: New version
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  2. #2

    Default Re: [Submod] Westeros: New beginning

    Hey Matto,

    This effects this project of yours - http://www.twcenter.net/forums/showt...modders-of-WTW

    While the map itself Toho has given permission for people to use, the UIs, buttons etc the team would rather you not use. Murf explains it in the post if he's not already PMed you.

  3. #3

    Default Re: [Submod] Westeros: New beginning

    yes please do remove the UI menu stuff, that was not intended.

    as for the campaign banners, I have uploaded some goodies already, they should be there however the old westeros alpha banners are in a different format and the game takes those files as priorities.
    if you delete them then my banners (TGA format) will be implemented into the game.

  4. #4
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning

    ...
    Last edited by Matto16; November 03, 2013 at 10:45 AM.
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  5. #5

    Default Re: [Submod] Westeros: New beginning

    hm... those Arryn and Lannister banners are not mine, so all thanks goes to whoever you got them from

  6. #6
    Uriyaca's Avatar Protector Domesticus
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    Default Re: [Submod] Westeros: New beginning

    Quote Originally Posted by Matto16 View Post
    After a long work the first stage (and perhaps the only one) of this mod is finished. I haven't included new skins for generals, I also haven't used the UI menu staff but this submod is still very exciting and fun to play because of following things:

    - completely new map of Westeros from Toho
    - pictures for nearly all generals in game (all thanks goes to Korpskog and some to me)
    - completely new banners and colours for all Houses (all thanks goes to Toho)
    - armies are now at the same position as in Enchanted 0.53
    - perhaps I will add some new characters in the future
    - graphich improvements are also possible


    Some bugs can still be found but they shouldn't affect your game with the exception of ports, which can be build on only few locations (as such Stannis begins without port but with a lot of ships).

    Screenshots:

    http://www.mediafire.com/view/p3faq7chehd0s36
    http://www.mediafire.com/view/enu4b78btwx73b8#
    http://www.mediafire.com/view/txc63oxh2s46glh#
    http://www.mediafire.com/view/kxk6fjx1gjb8xc4#
    http://www.mediafire.com/view/3giunls4c8y45xz#


    Link: http://www.mediafire.com/download/2u...wBeginning.rar

    Just download it and unzip it to your medieval2/mods folder.
    Looks great!
    Although it really seems weird that Stannis doesn't have a port

  7. #7

    Default Re: [Submod] Westeros: New beginning

    it was a bug, no matter where I put the port the game would crash, I checked with geomod and it found no error.
    at the end I just said F it, stannis sucks anyways

  8. #8
    Uriyaca's Avatar Protector Domesticus
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    Default Re: [Submod] Westeros: New beginning

    Quote Originally Posted by Toho View Post
    at the end I just said F it, stannis sucks anyways
    :O . Stannis is awesome. And he is by far my favorite faction

  9. #9
    Korpskog's Avatar Praepositus
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    Default Re: [Submod] Westeros: New beginning

    Could it have something to do with the groundtype on eastern dragonstone? Anyway nice work Matto!!
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  10. #10
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning

    Quote Originally Posted by Korpskog View Post
    Could it have something to do with the groundtype on eastern dragonstone? Anyway nice work Matto!!
    Thanks

    Playing this will give you at least a filling of playing in completely new Westeros and maybe with some graphical improvements later this can become a very nice submod.
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    DrakeRox's Avatar Senator
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    Default Re: [Submod] Westeros: New beginning

    I am having crashes when playing with Renly Faction and opening the Factions Scroll (The one that shows your allies/enemies), actually i cant open it with any other faction
    Last edited by DrakeRox; November 04, 2013 at 12:31 PM.

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    Uriyaca's Avatar Protector Domesticus
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    Default Re: [Submod] Westeros: New beginning

    Same with me, getting random crashes whenever opening scrolls of sorts. Any idea why this is happening Toho\Matto? seems like the random crashes you get in FaB when you press a settlement twice
    But overall, great looking mod, I love the map textures and farms distribution . Are those the same textures used in 1.0 Toho?

  13. #13
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning

    I will look into it and try to fix it. I already fixed the same problem with recruitment option so that should be similar I believe.
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  14. #14

    Default Re: [Submod] Westeros: New beginning

    it is most likely the missions tab, since there are no missions it crashes when it tries to load them up.

  15. #15

    Default Re: [Submod] Westeros: New beginning

    I'm also getting crashes when opening tabs.

  16. #16
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    I believe the new titel is saying all - new fixed version has been just released!

    There should be no more crashes, some bugs were fixed and there are some other minor surprises. Enjoy!

    Maybe there will be new surprises in the near future
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  17. #17

    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    The new link isn't working.

  18. #18
    DrakeRox's Avatar Senator
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    It is, at least for me.

  19. #19
    Riverknight's Avatar Last of the Romans
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Quote Originally Posted by Red Viper View Post
    The new link isn't working.
    Just click on the link a few more times and it should work.
    Last edited by Riverknight; November 05, 2013 at 06:51 PM.

  20. #20
    DrakeRox's Avatar Senator
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    There are looots of save files of your hotseats coming with the mod, could u delete them??

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