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Thread: [Submod] Westeros: A New Beginning - Version 2.1 released!

  1. #21
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Quote Originally Posted by DrakeRox View Post
    There are looots of save files of your hotseats coming with the mod, could u delete them??
    I could and I will in my next version which will also contain some other improvements.

    Thank you for telling me this though because I would certainly missed it.
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  2. #22

    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    You Are Amazing!
    Thanks Men!

  3. #23
    Rhaegal's Avatar Miles
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Why doesn't Dragonstone have a port? How else would the Master of Ships build his ships?

  4. #24
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Quote Originally Posted by Rhaegal View Post
    Why doesn't Dragonstone have a port? How else would the Master of Ships build his ships?
    Because it cannot be build. For some reason the new map doesn't allow that so Stannis will have to rely on his strong fleet in the beginning.
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  5. #25
    Inarus's Avatar In Laziness We Trust
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Add a white dot on \data\world\maps\base\map_regions.tga to somewhere in Dragonstone's region bordering water, then delete map.rwm, that will allow you to build a port there, we've had the same issue in 1.0 with loads of towns not being able to have ports




  6. #26

    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Quote Originally Posted by Inarus View Post
    Add a white dot on \data\world\maps\base\map_regions.tga to somewhere in Dragonstone's region bordering water, then delete map.rwm, that will allow you to build a port there, we've had the same issue in 1.0 with loads of towns not being able to have ports
    I have tried it myself, the white dot, despite being there does no spawn as if it the white dot is not on the land but even with geomod precision the white dot being on the coast it still doesn't appear.

  7. #27
    Korpskog's Avatar Praepositus
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    Is making Dragonstone one or two tiles larger not an option?
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  8. #28

    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    that might fix it. I tried adding some extra land myself but it didn't help.
    just experiment with it, something might give but what bothers me in other mods I easily make ports but WTW just likes to with me.

  9. #29
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning - FIXED VERSION RELEASED

    I found another bug with this map while playing house Arryn. Strongsong is unreachable because of the river and mountains surrounding it so that should be fixed.
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  10. #30
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: New beginning (Version 2.0 in progress)

    Some good news: Version 2.0 is in progress and it will be released very soon!

    In the last few days I have spend many hours working on this submod and I am very proud to say that I have also learned great many things about modding in this short period of time. I am trying to implement as much as I can into it but since I am working alone the process itself takes more time. For now I will only say that Toho's map is much more polished in the next version with a lot of small surprises all over Westeros.
    Also I finally learned a thing or two about graphich so you can expect something new here too.

    And for the end two nice pictures:

    Spoiler Alert, click show to read: 

    The road through the Neck.


    Casterly Rock with Lannisport.
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  11. #31
    DrakeRox's Avatar Senator
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    Default Re: [Submod] Westeros: A New Beginning (Version 2.0 in progress)

    Those pics are looking great !!!

  12. #32

    Default Re: [Submod] Westeros: A New Beginning (Version 2.0 in progress)

    Nice will keep an eye on this mod
    "Nothing is True Everything is permitted"




  13. #33
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

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  14. #34

    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

    The download link doesnt work

  15. #35
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

    It is working for me. Also let me add that some rep would be nice
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  16. #36
    Uriyaca's Avatar Protector Domesticus
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    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

    OMG Matto this looks amazing!!! :O
    Downloading as I get home

  17. #37
    t1aro's Avatar Foederatus
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    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

    Sabmod cool, sometimes defects (eg for some reason can not besiege Benfort player, AI took) there, but I liked it.
    Symbolically turned the siege of Riverrun

    Spoiler Alert, click show to read: 






    I'll wait new versions, patches, fixes.

  18. #38
    Ice Eyes's Avatar King of Winter
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    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

    well download as soon as im home, But looks great

  19. #39
    Matto16's Avatar Steward of Middle Earth
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    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

    Quote Originally Posted by t1aro View Post
    Sabmod cool, sometimes defects (eg for some reason can not besiege Benfort player, AI took) there, but I liked it.
    Symbolically turned the siege of Riverrun

    Spoiler Alert, click show to read: 






    I'll wait new versions, patches, fixes.
    Problem with Baneford solved. Once more of you will try this and discover other bugs I will release a fixed patch which will be quick and easy to download.
    Last edited by Matto16; December 21, 2013 at 10:09 AM. Reason: Fixed release
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  20. #40
    Alrichwell's Avatar Ducenarius
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    Default Re: [Submod] Westeros: A New Beginning ~ VERSION 2.0 RELEASED!

    look simply awsom Matto , i go try this rightaway

    my first comment will be that i like the new map but i am wandering why there is no Faircastle , and i dont know if i am the only one but ,i would have preffer taking the Ironborn strat_model of KORAH and maybe keep that one for theon but i hate to see the ironborn in their beautyful lordly shiny armor but anyway a really great mod that i am eager to try in HS
    Last edited by Alrichwell; December 21, 2013 at 01:08 PM.

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