Does this mod add additional building places, options(instead of the vanilla 3/4/5/6(minor/major settlement), or is it merely a few buildings added?
I don't think anyone has figured out how to add more slots. What this mod does is add crucial alternatives. For example when you look at your core settlement building option (slot 1) in a small city, you will see a new building line that allows you to fortify the town. You can see this in the OP spoiler where it says Garrison - Minor Town.
There is a big economic trade off for having such a strong garrison, which is even more acute when using Meaningful Resources (highly recommended). But if you fortify a town, and then later it no longer need such high security there, when you upgrade again you can always switch to the regular growth line and demilitarize.
how did you manage to give buildings upkeep? i saw the column for it and tried some stuff but it didnt seem to work at the time, do you need to activate that column first somewhere or something?
tried but would not load. I am at patch 8.looks interesting though.
Was still working for me with patch8.1 and with other mods that add a fair few buildings. This mod is in desperate need of updating though ! And even some possible new additions
The Mod Looks Really Grear And Useful
But Can You Do Me A Favor : Can You Upload It On Mediafire That Would Be Good
Still one of the essential mods. But there are still big gaps in the cities where the buildings you've introduced are meant to be (for Rome at least). It just looks rather shoddy. I captured a Seleucid city and the 'Satraps Palace' had a building in its spot, I don't know whether that's a vanilla building or not.
Just wondering when the next update will be? Great Mod by the way!
It would be fantastic if there was a way to make basic walls for every city, its a shame we cannot do it in the current game
Someone is attempting this but they are having lots of problems with the mod....
http://www.twcenter.net/forums/showt...nts-with-walls
any news at all for this mod?
Back from vacation, getting around to fixing cosmetic issues (campaign models, description text, etc.). Any particular requests for the next chain?
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How about expanding the naval/navy related buildings? Currently the army can build four different training camps + blacksmiths and shieldmakers and all these really beef up their units. The navy gets only a port. So maybe something similar training buildings for the navies, "Marine school" or "Navigators guild" or something to give those seafaring nations something to specialize in.
Came up with an idea for the granary chain today, but I'm not sure whether or not it is possible to implement. Anyways, to my understanding, granaries are used to store grain, so it would make sense to see their effectiveness have something to do with the amount of farms in a province. To that end, I think it would be interesting if a granary gave +1/2/3/4 food (depending on level) for each building of the farm chain present in a province. It would add synergy to the agricultural chain, and give advantages to factions that devote provinces to food production. Anyways, would that be possible, and if so, thoughts?
Is this save game compatible or only for new campains