Excellent Job !!! IMHO though RS2 doesn't really need anything more to be better than any s....t CA produces anymore . This mod is a true legend !!
Excellent Job !!! IMHO though RS2 doesn't really need anything more to be better than any s....t CA produces anymore . This mod is a true legend !!
Maybe you could add nacionalist rebels if it's possible. Btw this is a really great mod, good job!
Well, that can be a problem. My idea basically is you know whwn rebels spawn for example in Babylon they siege the city and if they take over they form the state of Babylon or Assyria or the province defects to the Seleucids or whatever, I think you get the point.
Well, that sort of is how it's been after patch 2.6 I think ... you have regions in the East which, after rebelling, defect to Parthia or Armenia. I'm not sure about the others, but campaigns and other campaign-related stuff will be (as dvk said) reviewed in the next (2.8 or what it will be) patch.
isa0005, patience is a virtue
I know about the defect thing and I think that is a feature in vanilla, but I'm not sure. It's just a proposal. You know it's kind of interesting to see when let's say Babylon 'breaks out' and fight against their former overlords, with their unique units . But of course that needs more work. And just a question: Basiliscus are you from Slovenia?
Sorry, it doesn't matter.
Truly awesome.
Seriously dvk, you make all other TW mods seem so random and boring now. lol not really :v
"By what right does the wolf judge the lion?"
Cool! CAn we march our troops in the paved street in front of this structure? I can only imagine the amazing screenshots I could take.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Yes, why?Originally Posted by frankiman
Well, as far as I've understood dvk, the next patch is going to mainly improve the settlements, specificaly the visual aspect. The patch after that though will be a big one and improve the campaigns and traits. But don't quote me on that until dvk confirmsOriginally Posted by romanius24
The main problems are the streets and settlement size.
Size slows down battles too much and reduces the amount of tactics available(street layout is bad) and narrow streets make battles a bit problematic and small.
Since those problems will be gone sieges should be more fun to play and cities also look a lot better and more immersive(aqueduct and maybe ports).
So you are from Slovenia. That's cool! Well I'm not Slovenian, I'm actually Hungarian, but it's good to see someone from a neighboring country.
Stunning, stunning work!
Absolutely glorious.
The CA should send you a polished core version of the MTW2 Kingdoms engine, so you could make Rome 3
Would be 10,000 times better than Rome 2 and a worthy apology from the CA.
Roma Surrectum 2 itself is a million times better than Rome 2, even with the best mods out there. The core game itself is a rotten apple and always has been.
Your work has surpassed that of CA a trillion times mate, the only 'downside' of it all is that you're somewhat limited to a 2004 game engine (Scripts, animations, capacity, hardcoded features, unability to use modern hardware etc.)
Nevertheless, RS 2 is a thing of beauty, in every aspect and you have outdone everybody with the latest development stage