Hi ,
i need help of modders with experience in mesh-model import/export.
i try to integrate my own Models into the game,and edit existing models to make them look better.
i want to import the following things:
1. a new Armor-Model made by me.
2. a new Katana-Model i made for a another game.
3. some Helmet-Models, Masks , Crests , made or edited by me.
I have experience in make / edit Models with 3D-Software,that is not the problem.
the problem is that any game use different preferences and formats and skeletons.
I know how to make it right in a another game.
and i know that because a good tutorial helped me in the beginning.
but for Shogun 2 i cant find a complete tutorial that help me....
so to do that here for Shogun 2 i need some assistance.
in every single game models must have correct preferences,step by step,and the correct import/export process and settings.
so the game can use them.
i know some steps,but not enough....
i have Ultimate Unwrap 3D to bring the original Shogun 2-game files into a format Autodesk 3DS Max can use ( .fbx )
i have 3DS Max 2010 to import these converted files and edit these models,and here at this point the first problem begins...
i get error messages when i try to import these fbx files ( you can see it in the images i have uploaded ) .
i hope anyone is interested and spent his time to help me here........