Some of you noticed Generals have quite low timespan in battle. Here is explanation why:
Every unit entity has a central point, which is placed in center of front rank. When you attack some unit, your unit will always try to attack that single point. When you select 2 or more units and attack single enemy unit, all your units in the end will occupy same space,because of that - they are trying to attack enemy in that central spot. Even if you order to attack from flank, your unit will still want to follow the path to that central point. And this is same with ranged weapons too. If you take any accurate unit and fire at enemy unit, you will notice men in center getting killed first...
AND now guess where usually General is placed if you use any Infantry unit as his bodyguards...
This is not the first thread describing this since game came out. This single mechanics is main cause of units blobbing together, yes even after 5 patches it was not fixed, and I'm afraid this wont be ever fixed. This mechanics was first introduced in ETW, and more or less taken over to NTW and S2TW as well... Truth to be told, i have no idea what to do, to make CA listen and finally after all those years fix this bug or faulty mechanics. So, if any of you have any means how to contact somebody from CA and let him know about this, please do so.