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Thread: TTO - Regnum Dei Mod

  1. #1
    Burebista's Avatar Electro Artifacts AP
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    Default TTO - Regnum Dei Mod

    The PFF part of The Trivium Organization (*also affiliated to NMA) will start working on MTW 2 - Kingdom of God Mod also known as Regnum Dei Mod is a MTW2 modification that will try to improve the MTW2 gameplay and add more historical feeling with the minimum of changes possible.

    Here is our initial list of modifications:

    1. New playable faction - The Templar Order. (*Other religious orders are in the plans).
    2. Historical focus on Prince Dracula's lands
    3. Increased kill speeds. Following our first hand testing of MTW2 we have decided that the gameplay looks cool but sucks especially on horse charges. Because of this you can have 60 heavy armored knights charging into an archer unit and getting slowed like in front of a pike wall. Totally unacceptable.
    4. All the "imaginary" capital cities or castles will be changed to reflect the real important ones in their respective provinces for that age.
    5. Retexturing and rearrangement of many units for a better visual and gameplay experience.
    6. Rebalanced units stats. Based on our testing we have decided that a major rebalance is needed.

    Our main base of operations for this mod will be here:

    http://pff.swrebellion.com/index.php?board=38.0

    Anyone interested to help is more than welcomed to join.

    Cheers,
    Cain
    Last edited by Burebista; September 20, 2006 at 11:25 AM.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  2. #2

    Default Re: TTO - Regnum Dei Mod

    I'm happy to see TTO-veterans will have a go at resculpturing M2TW, looking forward to hearing more from you guys!
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  3. #3
    Burebista's Avatar Electro Artifacts AP
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    Default Re: TTO - Regnum Dei Mod

    Hi there,

    Thanks - we will try to keep our old standards. TTO had many golas - one of them was to make moders into developers - and we did that too. I just hope I can bring some of the old moders back into the project - we will probably work from many locations. I think I can lure them back because the text code structure of MTW2 is pretty similar to the RTW one and MTW2 needs more modding than RTW - believe it or not.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  4. #4
    Burebista's Avatar Electro Artifacts AP
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    Default Re: TTO - Regnum Dei Mod

    Splash Screen (*We also have a 1280 by 1024 pixels image)



    If you want to join the Mod's team - pls. post your intention here. Our final design documents are still in work and we will appreciate if you want to help us from the start and improve them. It is also possible to integrate your vision in the RDMod. We have no limits at the moment.

    The Development team is based on the old Trivium Organization and the publisher team is the Nevada Modding Association (*we are open to any type of collaboration and credited share system).
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  5. #5

    Default Re: TTO - Regnum Dei Mod

    I will joyn.
    Roman I (1391-1394) "Marele şi singur stăpânitor, din mila lui Dumnezeu Domn, Roman Voievod stăpânind Ţara Moldovei de la munte, până la mare".

  6. #6
    paradamed's Avatar Praepositus
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    Default Re: TTO - Regnum Dei Mod

    I liked the title. It has something to do with the theory on which the kings were the representatives of God. Am I correct?

  7. #7
    Spartan's Avatar Divus
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    Default Re: TTO - Regnum Dei Mod

    @para - You get a cookie!
    "Consular" Spartan, Vassal of Siblesz
    Lord of lt1956, & Vercingetorix, Founder House of Spartae
    §§TWC's Father of Modding§§ §§ RulersoftheSea.com §§
    "The greatest pain a man can suffer is to have knowledge of much, & power over nothing" - Herodotus

  8. #8
    Burebista's Avatar Electro Artifacts AP
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    Default Re: TTO - Regnum Dei Mod

    I do hope to get some more free time to finish the design docs but we do hope that it will be a great relaxing mod.
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  9. #9
    Burebista's Avatar Electro Artifacts AP
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    Default Re: TTO - Regnum Dei Mod

    Updated to: MTW2 Regnum Dei All Factions v1.0f

    Modifications:

    -Starting date is 1054 and ending date 1630 (covers the need for more time).
    -All factions playable except the unfinished ones by CA (that will give CTDs or miss buildings & units).
    -1 year = 2 turns (seasons) - turns system and we need future testing to fully transfer to years. All the scripting is done on turn numbers and not years (thats why).
    -Wallachian regions a bit stronger (+4 spear) most independent region
    -Spanish Armies a bit stronger (+4 Spear)
    -Papal States playable - However it is still WIP.


    *******************************************************************************

    DOWNLOAD LINK:
    http://www.modcraft.net

    The official dev thread is here.
    Developed by the Nevada Modding Association and The Trivium Oganization
    Modding Arts Inc.

    SS City Reinforcement Script - (*SS 6.2 any mod comptible)

  10. #10
    Spartan's Avatar Divus
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    Default Re: TTO - Regnum Dei Mod

    This thread should be closed as well since we have one in the mod section.

    The mod section thread is here
    "Consular" Spartan, Vassal of Siblesz
    Lord of lt1956, & Vercingetorix, Founder House of Spartae
    §§TWC's Father of Modding§§ §§ RulersoftheSea.com §§
    "The greatest pain a man can suffer is to have knowledge of much, & power over nothing" - Herodotus

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