Faction Balance Mod
Quick, easy way to see Factions rise more historically... with some extra challenge
I'm sure a lot of other people have already done this is various different ways... I just thought i'd do my own spin, besides provide it just in case there wasn't an equivalent. I want to say from the get-go that this isn't 'simple' per-se, but I call it that since there is no better known alternative for giving money to the AI based on Faction.
This Mod uses the effect_bundles_to_effects_junctions table ONLY with the hopes that it is better modularized / lightweight and can be used easily with other Mods... I also hope this might start a trend of modularizing this particular aspect of everybody's mods / that part. table for cross-mod compatibility ;o) of course, that's only if nobody is using it otherwise.
My goal with this Mod is to do a simple balancing of the factions with bonus income to make them more consistently challenging according to actual historical significance yada yada...
This has the added bonus of generally be harder because most primary AI factions get 3000 or so extra income. Hopefully this small income allows the Mod to be easily compatible with various Campaign AI Mods.
Just an idea... Open to Feedback, Comments and Requests.
Mod Features / Changes
DESC COMING
INSTALL INSTRUCTIONS:
DOWNLOADS
*Since this is a MiniMod - it should be completely compatible with other Mods as long as they don't dabble into similar modification values
THIS MOD GOES GREAT WITH TheDuBMod