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Thread: Rise of Persia Information

  1. #21
    CamilleBonparte's Avatar Senator
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    Default Re: Rise of Persia Information

    Okay, good to know. Thanks for the response.
    "If History is deprived of the truth, we are left with nothing but an idle, unprofitable tale." - Polybius
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  2. #22

    Default Re: Rise of Persia Information

    Quote Originally Posted by rez View Post
    That's in the works for the next release. First one up is Bactria as they have already been created. I think then we will move onto the Scythians before we do the Kushites though.

    We'll get them all in the end.
    when the new version of RoP comes out i will maybe download this MOD again

    Edit:
    my love for RoP 2.2 is back and i'm paying the Mod 24/7
    Last edited by Lucarius; July 26, 2010 at 06:35 AM.

  3. #23
    Dionisy's Avatar Civis
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    Default Re: Rise of Persia Information

    Great news, keep yuor great work, mates.

  4. #24

    Default Re: Rise of Persia Information

    I would add Corinth as a city.

  5. #25
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia Information

    If we'd add Corinth, we'd have to add another city elsewhere at least
    The Greek Cities weren't world players at this time, at least not military. They served as some kind of stock market for the big traders like Phoenicians and Egyptians.

  6. #26
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: Rise of Persia Information

    How many times do I (and the team) have to remind you that THIS IS NOT A MOD ABOUT GREECE. IT IS ABOUT WESTERN ASIA IN THE TIME OF CYRUS.

  7. #27
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia Information

    Well, it's not about Greece *or* Western Asia, really. It's about portraying the *whole* era as realistically as possible without doing too much to the original gameplay.

    But other than that; cocroach is right.

  8. #28

    Default Re: Rise of Persia Information

    Quote Originally Posted by Cocroach the great View Post
    How many times do I (and the team) have to remind you that THIS IS NOT A MOD ABOUT GREECE. IT IS ABOUT WESTERN ASIA IN THE TIME OF CYRUS.
    Could sound a bit rude. Greece is also an important and vital part of this mod and the whole era featured in ROP. It is only a matter of too few provinces in Greece - this faction would be easily destroyed by Athens or Sparta or one of them would be early destroyed by Corinth.
    An additional faction would better suit in other areas of the map from a gameplay point of view.

  9. #29
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia Information

    Could sound a bit rude. Greece is also an important and vital part of this mod and the whole era featured in ROP. It is only a matter of too few provinces in Greece - this faction would be easily destroyed by Athens or Sparta or one of them would be early destroyed by Corinth.
    An additional faction would better suit in other areas of the map from a gameplay point of view.
    This

  10. #30
    ithinkitsdead's Avatar Semisalis
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    Default Re: Rise of Persia Information

    I agree with the sentiment of adding Corinth as a *city*.
    I don't want them as a faction, seeing as (for the time frame) it isn't exactly viable. The western half of this map is saturated with factions (Taras, Sparta, Athens, Macedon, *Illyria*, and Scythia) that will easily gobble up a Corinth faction early in the game. A faction further east (near Baktria and Maghda) would be more reasonable.


  11. #31
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia Information

    We can't add any more factions, anyway

  12. #32

    Default Re: Rise of Persia Information

    Sorry for the late post, butwould there be any changes to skudata and magadh (like horse archers?) because the roster is kinda small :0 great mod tho

  13. #33

    Default Re: Rise of Persia Information

    in V2 many factions weren't finished so they didn't had any unit roster , they used other factions unit roster for exampel all 4 barbarians factions used the same unit roster , bactria used persias and ect.
    I think the team are going to finish all (or most ) of the unfinished factions in V3 so don't worry
    Quote Originally Posted by Blatta Optima Maxima View Post
    So you have reached the "NANANANANA I AM NOT LIZTENING, YOU ARE WRONG" phase. Just a couple of posts back you were bragging about how the Persians lost because of their inferiority, now you're saying you don't care?
    BOM to Kakabis
    http://www.twcenter.net/forums/showthread.php?t=484498
    my AAR, please check it out

  14. #34
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Rise of Persia Information

    Persian Immortal is right, we're trying to do as many rosters as we can. Which isn't going to be difficult, anyhow.
    More good news in case you didn't know: we have AOR units now, too!

  15. #35

    Default Re: Rise of Persia Information

    Quote Originally Posted by Bull3pr00f de Bodemloze View Post
    Persian Immortal is right, we're trying to do as many rosters as we can. Which isn't going to be difficult, anyhow.
    More good news in case you didn't know: we have AOR units now, too!
    can I suggest that you make mercenerys more expensive in ROP III , they seem too cheap in V2. BTW: good to hear that the AOR is finished keep up the good work
    Quote Originally Posted by Blatta Optima Maxima View Post
    So you have reached the "NANANANANA I AM NOT LIZTENING, YOU ARE WRONG" phase. Just a couple of posts back you were bragging about how the Persians lost because of their inferiority, now you're saying you don't care?
    BOM to Kakabis
    http://www.twcenter.net/forums/showthread.php?t=484498
    my AAR, please check it out

  16. #36

    Default Re: Rise of Persia Information

    Cheers for that

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