Okay, good to know. Thanks for the response.
Okay, good to know. Thanks for the response.
"If History is deprived of the truth, we are left with nothing but an idle, unprofitable tale." - Polybius
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Great news, keep yuor great work, mates.
I would add Corinth as a city.
If we'd add Corinth, we'd have to add another city elsewhere at least
The Greek Cities weren't world players at this time, at least not military. They served as some kind of stock market for the big traders like Phoenicians and Egyptians.
Well, it's not about Greece *or* Western Asia, really. It's about portraying the *whole* era as realistically as possible without doing too much to the original gameplay.
But other than that; cocroach is right.
Could sound a bit rude. Greece is also an important and vital part of this mod and the whole era featured in ROP. It is only a matter of too few provinces in Greece - this faction would be easily destroyed by Athens or Sparta or one of them would be early destroyed by Corinth.
An additional faction would better suit in other areas of the map from a gameplay point of view.
ThisCould sound a bit rude. Greece is also an important and vital part of this mod and the whole era featured in ROP. It is only a matter of too few provinces in Greece - this faction would be easily destroyed by Athens or Sparta or one of them would be early destroyed by Corinth.
An additional faction would better suit in other areas of the map from a gameplay point of view.
I agree with the sentiment of adding Corinth as a *city*.
I don't want them as a faction, seeing as (for the time frame) it isn't exactly viable. The western half of this map is saturated with factions (Taras, Sparta, Athens, Macedon, *Illyria*, and Scythia) that will easily gobble up a Corinth faction early in the game. A faction further east (near Baktria and Maghda) would be more reasonable.
We can't add any more factions, anyway
Sorry for the late post, butwould there be any changes to skudata and magadh (like horse archers?) because the roster is kinda small :0 great mod tho
in V2 many factions weren't finished so they didn't had any unit roster , they used other factions unit roster for exampel all 4 barbarians factions used the same unit roster , bactria used persias and ect.
I think the team are going to finish all (or most ) of the unfinished factions in V3 so don't worry
Persian Immortal is right, we're trying to do as many rosters as we can. Which isn't going to be difficult, anyhow.
More good news in case you didn't know: we have AOR units now, too!