Hi there,
I am interested in creating a realism mod for Shogun 2, Gempei and Boshin. In order to achieve my goal, I would like to create tables with believable weapon and armour stats. These tables and some modifiers will be used to determine the troop's stats in a logical and believable way.
Luckily, I was able to acquire the guide for RealCombat 2.0. It contains stats and modifiers which can be used to create "realistic" unit stats for Medieval 2. Unfortunately, Japanese warfare was quite different and the guide doesn't contain stats for tetsubos and Boshin weapons like bayonets.
So, can anyone with knowledge about Japanese warfare comment the values and my guesses?
Armours
Armour | Def bonus | Agility bonus | Type
00 | 0 | 3 | Unarmored
01 | 0 | 3 | Heavy robes, furs
03 | 0 | 2 | Leather
03 | 1 | 2 | Gambeson
04 | 0 | 2 | Leather Lamellar = leather domaru, haramaki?
05 | 0 | 1 | Light Brigandine
06 | 0 | 1 | Light Lamellar/Scale = metal scale domaru, ahramaki?
05 | 0 | 1 | Partial Light Mail 05 | 1 | 1 | Light Mail
06 | 0 | 1 | Buff Coat
08 | 0 | 0 | Lamellar/Scale
07 | 0 | 0 | Partial Heavy Mail
07 | 1 | 0 | Heavy Mail = tatamido?
07 | 0 | 0 | Brigandine
09 | 1 | 0 | Splint, Coat of Plates
10 | 0 | 0 | Heavy Lamellar/Scale = oyoroi?
09 | 0 | 0 | Heavy Brigandine
12 | 0 | 0 | Partial Plate = nanbando?
08 | 0 | 2 | Breastplate
11 | 1 | 0 | Heavy Splint
12 | 0 | 0 | Late Lamellar = okegawado, hotokedo, mogamido?
11 | 0 | 0 | Late Brigandine
14 | 0 | 0 | Full Plate
Weapons
Att | Cha | Def | Anti-Cav | Type
4 | 2 | 4 | 0 | Light sword, cutting = Katana?
5 | 3 | 4 | 0 | Sword, cutting = Tachi, Nagamaki?
6 | 4 | 4 | 0 | Long sword, cutting = Boshin sabre?
8 | 6 | 6 | 1 | Odachi?
2 | 4 | 1 | 4 | Pike = Extralong Yari?
3 | 4 | 2 | 4 | Short Pike = Long Yari?
5 | 3 | 3 | 3 | Spear = Yari?
8 | 5 | 5 | 4 | Swordstaff = Naginata?
7 | 3 | 3 | 1 | 2H Club = Tetsubo?
6 | 3 | 3 | 3 | Bayonet?



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