Hey Halvar:
Hope you enjoy the campaign! I've recently started my first 'just for fun' playthrough and that after having been away for long enough that I'd forgotten about some of the little easter eggs strewn throughout the campaign which has made for some pretty fun surprises.
I've also just recently (and because of the playthrough) done a couple of more pretty minor tweaks and some to the unit stats so I've attached the current EDU I'm using in case you'd like to use it too. Small changes mostly to help make the militia units for Numenor a little more useful. I'm finding the campaign to be quite unique and really good so far, I'll be interested to know what you think.
For Eowyn I'd actually kind of figured she'd be chilling with Faramir in Gondor. Honestly I'd only put a minute's thought into it one time, removed her character and never looked back. Now that you bring it up I'm thinking it might be interesting maybe to add her back in with a small bodyguard in Gondor. Well, next version maybe.
Ancillaries, were edited slightly in getting to 2.6 - so real answer is: I'm not really sure and there is a chance using modified 2.2 Ancs may lead to unforseen bugs or instability. But, no bugs that I can think of off the top of my head, so... maybe. What kind of changes did you make?
Aand the Numenor Campaign description. Vexing that I can't figure out why it's not displaying correctly. Anyway, pasted below:
Reformed Kingdom of Numenor
The desperate gambit by Elessar, returned King of Gondor, to assault the Black Gates and give the Ringbearer time enough to complete his mission, has failed. The united force of Gondor and Rohan was encircled and annihilated almost to the last while the King, badly wounded and barely conscious, was carried from the battle by a small body of Dunedain who had hidden themselves among the army.
From the very beginning there had been doubts among the Dunedain regarding the Fellowship more generally and the chances of a lone hobbit succeeding where the entire might of ancient Numenor had failed. A Council of Rangers was assembled and a decision reached that, with ultimate defeat now fast approaching, a final rally around the ancient banner of Numenor would be the last best hope for Middle-Earth.
Difficulty: DIFFICULT
The Numenorean faction can draw on a wide range of very strong units representing the many different peoples of Middle-Earth. However, finding and convincing members of those various factions to join forces with this unproven army is costly in both time and treasure. The Numenorean faction faces an uphill battle and a race against time as Sauron will only become stronger and stronger until his defeat really is impossible.