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Thread: Cant start a campaign.

  1. #21
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: Cant start a campaign.

    Quote Originally Posted by Segrek View Post
    can you help me?
    same problem
    http://www.twcenter.net/forums/showt...luck-next-time!
    where is that virtualstore and how can i delete files?
    Segrek,

    Did you actually disable the virtual store files for MTW2 as described in this post http://www.twcenter.net/forums/showt...Store-Problems prior to the mod installation?

    It's absolutely a must, otherwise the mod will not function properly.
    Last edited by ~Seleukos.I.Nikator~; September 06, 2017 at 12:38 PM.

  2. #22

    Default Re: Cant start a campaign.

    i dont understand how to disable virtual store files

  3. #23
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: Cant start a campaign.

    Quote Originally Posted by Segrek View Post
    i dont understand how to disable virtual store files
    But did you actually have a look at that thread that I linked to you above?

    SigniferOne explained it there in the easiest possible way so I'm pretty sure that you can manage to do that following that manual.

    What's your operating system?

    The error log clearly indicates that you must have somehow corrupted the installation and the virtual store files are most likely the culprit.

    Those errors do not occur if you install your game in the right manner following all the steps described by Rio in the post below:

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Riothamus View Post

    Attention Virtual Compatible Files
    Make sure no virtual-compatible files exist before loading up your game w/new files-Attention Virtual Store
    ''It is also advisable to disable the Virtual Store for M2TW, follow this tutorial as from step 3 onward: How To Fix UAC and VirtualStore Problems (http://www.twcenter.net/forums/showthread.php?t=397636)'' Gigantus

    Attention Steam Users
    Please read this tutorial\resource before installing: Creating a World - Mod Install for Steam

    INVISIO BARBORVUM 2 CONQVESTVS BRITANNIAE III
    (IB2 CBIII)

    Choose between the Installer or the 7z zip to Download to install

    (Installer)
    Installer set path "C:\Program Files\SEGA\Medieval II Total War
    -Must delete all compatibility files!
    Click Below:
    http://www.mediafire.com/download/u0...anniae_III.exe
    675MB

    or

    7Z File: Unzip to desktop.
    Open the unzipped folder and Click on the mods folder.
    Then copy and paste or drop the mods folder into your: -Destination:
    C:\Program Files\SEGA\Medieval II Total War
    Click Below:
    http://www.mediafire.com/download/xb...tanniae_III.7z
    514MB


    -To start the mod after a 7z zip install, double click on the Executive.exe.bat located in your
    Medieval II Total War\mods\IB2_Britanniae folder

    7-Zip - Official Site


    OPTIONAL INSTALLS BELOW
    Rhalinas' EDU/EDB
    Click Below:
    http://www.mediafire.com/download/6erjys7pc8aph9f/Rhalina_Unit_Mod_For_CB_III.II.7z

    Rhalina's EDU/EDB Version
    See Info and DL Instructions in the spoiler

    Spoiler Alert, click show to read: 
    Rhalina's EDU/EDB Version ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


    This is a modification of IBII-CBIII's Units Stats. Just copy and paste in the proper folders all you will found in "data".
    How to install:
    Unzip the Download and open Rhalina Unit mod for CB III.II folder. Click on the data folder and Copy or paste it inside you IB2_Britanniae folder. OverwritE all files
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Main changes: stats of all units
    All recruit men replaces are now dependent upon the amount of attack/def/number of soldiers per unit/hit points, to allow IA 's mixed armies,
    Some exceptions are fitted to levy units, or due to faction's bonus/malus.
    Basic att. is 10 (knife), maximum is 30 (2H-hammers). Basic def is 11 (levies), max is 25 (Saxon's elites),
    Basic hit points is now 1, and maximum (generals, elites..) is 3.
    The number of soldiers per units is as follow:
    - Bodyguards: inf=25, cav=20,
    - Elite: inf=32, cav=18/20
    - Special hvy units: inf= [38-50], cav = [22-28],
    - Hvy units are between 60 to 75 for infantry, 28-30 for cavalry,
    - Levy units are between 90 to 100.
    - Some bonus/malus of number are allowed due to the "ethnical" origines of the units, or the ownership.
    Generals/elite frankish inf changes:
    - Generals of Frankish Kingdoms are now heavy infantry, using spathas and angos (adalingum 's skins),
    - Alemanic generals are now heavy javilin cavalry, using the antrostja 's skins,
    - Elite germanic infantry of Franks are now using adalingum's skins too, nstead of the 2handaxes unit.
    - Roman generals are now the bucellarius_cavalry.
    - Roman recruitable generals are now Candidati, Frankish ones still be the "Roman Bucellarius", gaelic ones are now the "Deisabgards"
    - Some of the Generals units are the same at the beginning than in original IBII-CBIII, due to scripts. The adopted/comming of age ones will be the one chosen in the EDU,
    - Ownerships of some units:
    Christian fanatics are now aviable only to the Gaelic factions,
    Bacaude bandits are now aviable only to the Armoricans and Romans of Soissons,
    Ui Neill's champions are now owned only by the employed faction, that can no-more recruit the 2Haxes gaelic unit.
    RB levies are now aviable for Concilium.

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Additional changes:
    TGAs:
    - TGAs for the changed units, + some of the frankish units (sse attached pgns for some of them),
    - TGAs of RBmilites added to Concilium,
    - TGA card for picts noble swords changed from 2hswords to shield/1hsword
    Export descr buildings file:
    - some of the time of build/costs are upped, some others decreased when i feel it like an amelioration of pre-existant building.
    - Recruitment slots are now changed from being leaded by the walls: the game will now allow the most of slots in regards of that any of your buildings providing them.
    They are: walls (1 to 3), Barracks and halls (2 to 7), smith and armorers (providing more weapons): 2 to 7.
    - Armorers/weapon chambers are now aviable to upgrade weapons, while smiths are now upgrading armors only.

    Credits go to Rhalina for leading and modifying CB III.II units for this exceptional submod's work! Rhalina would also like to thank to Midnite for his help, advice and contribution on this project.


    In Game De Bello Mundi Battle Settlements I and II
    Must read read me file before installing. It is known to be buggy but no ctds were reported.
    Click Below:
    http://www.mediafire.com/download/ah...Buildings_I.7z
    http://www.mediafire.com/download/b9...uildings_II.7z




    Theramines' Strategy Guide
    PENDING

    Aethelstans' Portraits
    PENDING


    Optional Intro Music Installs:
    IB2 EXPANSION II MUSIC INROS
    -Thus far only on Mediafire
    -Unzip sounds folder into a new folder
    Install in your sounds folder - copy and paste the sounds folder:
    C:\Program Files\SEGA\Medieval II Total War\mods\IB2_Britanniae\data

    1-Riders of Doom (Default intro)
    Riders of Doom(Default).7z Filefront
    http://www.mediafire.com/download/39...om(Default).7z MediaFire
    2-LevisQntalQntal VSilverSwan
    LevisQntalQntal VSilverSwan.7z Filefront
    http://www.mediafire.com/download/9v...VSilverSwan.7z MediaFire
    3-LEstasi Delloro (The Ecstasy Of Gold)
    LEstasi Delloro (The Ecstasy Of Gold).7z Filefront
    http://www.mediafire.com/download/e1...sy_Of_Gold).7z MediaFire
    4-Overture(The Who)
    Overture(The Who).7z Filefront
    http://www.mediafire.com/download/4g...re(The_Who).7z MediaFire

  4. #24

    Default Re: Cant start a campaign.

    i did full control at m2tw folder
    uninstall mod and install again
    but what is it?

    2) Another solution is to disable the VirtualStore feature alone. This is done by going into your computer's Security Policy:



    And disabling the last item. Now if you notice, it is actually part of UAC, which is why disabling the whole UAC seems to fix our issue. But after all, VirtualStore does serve a worthwhile function, and disabling it here unfortunately doesn't always fix problems for your Med2 install.
    Last edited by Segrek; September 06, 2017 at 04:14 PM.

  5. #25

    Default Re: Cant start a campaign.

    Quote Originally Posted by Segrek View Post
    can you help me?
    same problem
    http://www.twcenter.net/forums/showt...luck-next-time!
    where is that virtualstore and how can i delete files?
    Hi Segrek. Do a search for virtualstore on your computer and it will show up

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  6. #26

    Default Re: Cant start a campaign.

    it's done man.
    i did full control and uninstall/install
    so that's okay
    i thank you very much you help me

  7. #27
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
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    Default Re: Cant start a campaign.

    That's great Segrek!

    Enjoy the game and if you have any questions feel free to ask

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