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Thread: [Released] New Historical Ottoman and Armée d'Orient units

  1. #1

    Default [Released] New Historical Ottoman and Armée d'Orient units

    This is a submod for the NTW mod "La montée de l'Empire 4" that adds Historically accurate units for the Ottoman, Mamelukes and egy_french_republic factions, as well adding new music & new models for the campaign map and navel battles for the ottomans. Finally more factions are now playable in custom battles.

    Credits:
    Much thanks to Hellenikon for allowing me to use units from his "L'Armée d’Orient" mod.
    Also thanks to the Ottoman Empire Realism mod team for their Usta Janissary model.

    Download: http://www.moddb.com/games/napoleon-...-dorient-units
    Attached Thumbnails Attached Thumbnails Napoleon 2013-09-08 14-02-30-86.jpg   Napoleon 2013-09-05 20-46-37-59.jpg   Napoleon 2013-08-30 08-06-10-15.jpg   Napoleon 2013-08-30 07-52-55-81.jpg   Napoleon 2013-08-30 07-44-48-40.jpg  

    Napoleon 2013-08-30 07-44-07-61.jpg   Napoleon 2013-08-30 07-47-40-33.jpg   Napoleon 2013-08-30 07-32-40-54.jpg   Napoleon 2013-08-30 07-37-52-89.jpg   Napoleon 2013-08-30 07-13-30-30.jpg  


  2. #2
    jazza's Avatar Libertus
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    Adelaide , Australia
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    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    kool sounds good how do u install them

  3. #3

    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    Simply uzip the files to your NTW data folder and oversave. Then just type mod ottomanfrench.pack; as the top line in your campaign script file at C:\Users\user\AppData\Roaming\The Creative Assembly\Napoleon\scripts\user.script.txt

  4. #4
    jazza's Avatar Libertus
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    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    it seems to crash on startup for me what's your user.script.txt list look like mines like this
    mod ottomanfrench.pack;
    mod LME4_Camp1805.pack;
    mod LME4_Music_Project.pack;
    mod LME4_graphics.pack;
    mod LME4.pack;

  5. #5

    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    you need to load the unit packs along with mod, so your campaign script would look like this for example:

    mod ottomanfrench.pack;
    mod LME4_Pdguru.pack;
    mod LME4_BSM.pack;
    mod LME4_USM.pack;
    mod LME4_Camp_Egyptian.pack;
    mod LME4_Music_Project.pack;
    mod LME4_graphics.pack;
    mod LME4.pack;

    and make sure all this files are in you data folder.

  6. #6
    Hetman Khmelnytsky's Avatar Senator
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    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    Wow... nice models

  7. #7

    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    Please vanilla versiyon...

  8. #8

    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    Hello I have followed all the instructions but repeatedly for some reason when I start LME sends me back to the desktop and the mod "ottomanfrench.pack" simultaneously is erased from user.script





  9. #9
    MRENGLISHRULES's Avatar Tiro
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    Mar 2013
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    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    Would be nice to have a heavy melee infantry clad in heavy armour for the ottomans. I believe it would be reasonably historically accurate as well.

  10. #10

    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    Seems great!Is it compatible with LME 4.2?

  11. #11

    Default Re: [Released] New Historical Ottoman and Armée d'Orient units

    Hi the mod works for me the only problem i am having is that some of the units are nameless my load order is thismod ottomanfrench.pack;
    mod LME4_Pdguru.pack;
    mod LME4_BSM.pack;
    mod LME4_USM.pack;
    mod LME4_Camp_Egyptian.pack;
    mod LME4_Music_Project.pack;
    mod LME4_graphics.pack;
    mod LME4.pack;

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