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Thread: Hic Sunt Dracones Enhancement Mod

  1. #61

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by JoeyJubb
    Ugh.. I'm really sorry guys.
    Right, Wolfen, open up data/export_descr_unit.txt, search for (ctrl+f) "roman generals horse" and replace it with "generals horse". There should be two instances of it.

    This'll fix it.

    For me I had to look up "generals horse roman"

  2. #62

    Default Re: Hic Sunt Dracones Animations Pack

    .
    Last edited by mcantu; September 23, 2006 at 12:26 PM.

  3. #63

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by Wolfen
    Okay, I changed the two instances you mentioned but now the error has changed too....

    Script error in data/export_descr_unit.txt, at line 2092, column 40,
    Could not find soldier battle model for unit type 'greek archer'

    :hmmm:

    I'm getting this as well... :hmmm:

  4. #64

    Default Re: Hic Sunt Dracones Animations Pack

    Arg! I'm sorry guys for this. I will look at the Greek Archer thing in a minute.

  5. #65

    Default Re: Hic Sunt Dracones Animations Pack

    No worries, I am sure you will find out whats wrong.

  6. #66

    Default Re: Hic Sunt Dracones Animations Pack

    In the DMB, change greek_foot_archer to greek_archer.

    Wolfen: I really hope there's no more after this rofl

  7. #67

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by JoeyJubb
    In the DMB, change greek_foot_archer to greek_archer.

    Wolfen: I really hope there's no more after this rofl

    Thank God for -show err!!! :tooth: Or it would be impossible to do this
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  8. #68

    Default Re: Hic Sunt Dracones Animations Pack

    Rofl! I'm really sorry guys; I should've installed the mod to make sure it was bug-less but my laptops so rubbish I don't have enough space to back up my install

  9. #69

    Default Re: Hic Sunt Dracones Animations Pack

    It loads up and seems fine, will play for a bit to make sure though.

  10. #70

    Default Re: Hic Sunt Dracones Animations Pack

    WOOT!!!!
    Please report any errors!!!!

    Known Issues / Changes in next release:
    -Overhand mounted spearmen - civilised or barbaric?
    -Find animation/skeleton to make riders hold reins of horses

    -Add can_swim to lightly equipped troops (not including desert infantry etc!)
    -Investigate fix on shield wall button
    -Slim down DMB and EDU by merging crews etc
    -Rebalance legionaries to lose to phalanx unless in shield wall
    Last edited by JoeyJubb; September 23, 2006 at 01:04 PM.

  11. #71

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by JoeyJubb
    WOOT!!!!
    Please report any errors!!!!

    Known Issues / Changes in next release:
    -Overhand mounted spearmen - civilised or barbaric?
    -Find animation/skeleton to make riders hold reins of horses
    -Double hypaspistai unit size, cost, upkeep etc...
    -Add can_swim to lightly equipped troops (not including desert infantry etc!)
    -Investigate fix on shield wall button
    -Slim down DMB and EDU by merging crews etc
    -Rebalance legionaries to lose to phalanx unless in shield wall
    Sounds good. Except the I don't know about the hypaspitia. I have a theory to fix it but haven't tested it.
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  12. #72

    Default Re: Hic Sunt Dracones Animations Pack

    My only issue about the Hypaspistai is that they are half the size of most troops! 40 on large unit size makes a pretty useless unit really.

  13. #73

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by JoeyJubb
    My only issue about the Hypaspistai is that they are half the size of most troops! 40 on large unit size makes a pretty useless unit really.
    yeah. But they have 2 hitpoints and good armor which balances out + good morale/stamina
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  14. #74

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by The Walrus
    yeah. But they have 2 hitpoints and good armor which balances out + good morale/stamina
    Ahhh fair enough, I knew there had to be a good reason lol. I won't change them then

  15. #75

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by JoeyJubb
    Ahhh fair enough, I knew there had to be a good reason lol. I won't change them then
    No. Good ahead. Test it. And if it doesn't work don't do it.
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  16. #76

    Default Re: Hic Sunt Dracones Animations Pack

    Well to be honest, I only noticed they were so small when I was testing animations - I may see about changing them but I probably won't

  17. #77
    Quinn Inuit's Avatar Artifex
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    Default Re: Hic Sunt Dracones Animations Pack

    If anyone has unit alteration suggestions, could you post them here?
    http://www.twcenter.net/forums/showt...37#post1220637

    I'd like your feedback.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

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  18. #78

    Default Re: Hic Sunt Dracones Animations Pack

    Works fine, I like it so far.

  19. #79

    Default Re: Hic Sunt Dracones Animations Pack

    Quote Originally Posted by Wolfen
    Works fine, I like it so far.
    Excellent, I'm pleased. Watch this space for a final release soon

  20. #80

    Default Re: Hic Sunt Dracones Animations Pack



    Here's a nice pic of the Greeks owning the Macs, you'll see to the right the Greek-hoplites have pushed through the Macedonian Pikes

    This is, of course, due to the shield-wall ability added to the Greek Hoplites!
    Last edited by JoeyJubb; September 23, 2006 at 06:44 PM.

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