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Thread: TheDuBMod (Superior Campaign AI) Patch 8, 9

  1. #181

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    no its from your v1.7 , and i don't use any other mods that effects cai beside it . i have another pics for you hope you like it .
















  2. #182

    Default Re: TheDuBMod (Superior Campaign AI - Real TOTAL WAR)

    Today I had some time to test the 1.8 version of your mod, and it seems as if it has some bugs. Idiotically the game works if I choose your mod, but the changes doesn't apply. I recognized that because I as Carthage had no diplomatic bonusses towards the African tribes. So I changed the pack-type to movie and the game crashed. I worry that you might have to check your files

    Oh and last but not least I have to add that some of the files seem to have not the intended impact even if the game doesn't crash. I isolated the cai_personalities_cultural_multipliers in a single mod file and ran the game just with it, and although the game didn't crash I still had a negative cultural multiplier with the Africans. No idea why
    Last edited by Carthago; December 24, 2013 at 04:49 PM.

  3. #183

    Default Re: TheDuBMod (Superior Campaign AI - Real TOTAL WAR)

    i tried it for the first time with Rome and everyone seemed to be pissed off at me so i guess it works fine ( so far).

  4. #184
    Brips's Avatar Ducenarius
    Join Date
    Feb 2007
    Location
    Belgium (Bruxelles)
    Posts
    962

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    It is possible to have LowRec+NoLove 4TPY? It is compatible with AIO last version? Or I can just take the BareBones with AIO mod (because AIO has BCAI 7.2 and TPY+TTT)
    All map textures improved mod(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages!):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds(MTW2,DLV)!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  5. #185

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    Good work!

  6. #186

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    1.8 just crashes my game at load up.....not sure why
    ITS ME "THE DUDE" AND I STILL HATE ELEPHANTS!!!!!

    https://www.youtube.com/thegamersdude1

  7. #187

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    Thank you for updating the mod man. I can't play R2 without this.

  8. #188
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    Last edited by Bad213Boy; January 05, 2014 at 02:04 PM.


  9. #189

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    Sorry to ask, but is there a version of the full mod (not barebones) that doesn't edit the garrisons? I'm finding early game extremely unbalanced - playing as rome, the etruscans fielded about 8 units of Italian Noble infantry against my hastati on turn 5! I like the idea of stronger garrisons, but I think these are a little overpowered. Any help would be very much appreciated as I don't want to miss out on the AI budget priorities that aren't in barebones...

  10. #190

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    Thanks for your mod. Enjoying it a lot so far.

  11. #191
    Blitzkrieg80's Avatar Miles
    Join Date
    Aug 2005
    Location
    Netherlands
    Posts
    313

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8

    Sorry I haven't been on the forum for awhile... will eventually get to some of your posts... in the meantime i want to post the updated links for files because lots of new files ect lol...

    Patch 9 available on Steam... also Patch 8 version on manual download

    https://www.mediafire.com/folder/d30...l%20War%20Mods

    not sure how i'm going to list downloads so get it here for now

  12. #192

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Has there been much change under the V9.0? Or are you still working on the stuff under the hood?

  13. #193
    Blitzkrieg80's Avatar Miles
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    313

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    BRIPS - i made a special version just like you describe (inspired by need for it in Multiplayer but also your request)

    4TPY+LowRec+NoLove4AI
    http://steamcommunity.com/sharedfile.../?id=222671113
    or
    http://www.mediafire.com/download/ui...I)_Patch9.pack

    ____________

    also rolled out updates on Patch 9 files for beta 9 update and refining some nice tweaks.

    i just recently removed the ai unit morale / def bonuses i had put back in... just feels too cheap esp when the ai is better in patch 9.

    ____

    surgeon yeah i been doing lots of tweaking i haven't logged, but really good stuff like cultural aversion balance and some other ai nudges of similar sorts... will eventually write some of it down, esp if you guys show interest ;o)

  14. #194

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Thanks for the constant updates and the many different versions of this mod that you maintain - it is very much appreciated by all of us. While you don't have to go into minute detail, I would certainly be interested in seeing a brief/simplified changelog with your most recent alterations. Just out of curiosity more than anything else really! Keep up the astounding work.

  15. #195

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    I have been playing the patch 8 version. Will that still work or will there be crashes? Is the new AI improvements mean that it will be unbalanced with your mod? That is what I take your posts to mean.

    Quote Originally Posted by Blitzkrieg80 View Post
    BRIPS - i made a special version just like you describe (inspired by need for it in Multiplayer but also your request)

    4TPY+LowRec+NoLove4AI
    http://steamcommunity.com/sharedfile.../?id=222671113
    or
    http://www.mediafire.com/download/ui...I)_Patch9.pack

    ____________

    also rolled out updates on Patch 9 files for beta 9 update and refining some nice tweaks.

    i just recently removed the ai unit morale / def bonuses i had put back in... just feels too cheap esp when the ai is better in patch 9.

    ____

    surgeon yeah i been doing lots of tweaking i haven't logged, but really good stuff like cultural aversion balance and some other ai nudges of similar sorts... will eventually write some of it down, esp if you guys show interest ;o)

  16. #196

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Not sure if its working with patch 9. As i recruit units the fist 2 are 1 turn then the next 2 units are 3 turns and so on. As befor it was all recruitable in 1 turn.

  17. #197

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    If I have the TW mod manager from TWC do I need to go into the steam mod manager before I launch and confiigure anything? When I do it automatically adds a bunch of files to my data folder like DUBmod complete 5.0 and waelwulf...all I want to do is use and launch with DuBMod complete superior campaign (2TPY) and go...I am not sure if I should proceed with or without deleting these extra files that just got added. Trying to learn how to apply mods has been so frustrating because it often crashes my computer as I try to figure out the right combos. To recap:
    1. To apply mods, do I have to configure anything at Steam's mod manager? can I just enable the mods in TWC's mod manager.
    2. Should I delete or at least remove from the data folder all of the extra modded pack files that are now in there?
    3. To play with DuBMod's all in one mod, I just need that one 6 MB file right? and that will include all the extras...because when I went and subscribed to complete superior campaign on Steam it downloaded all these sub mods.

    Please shed some light on this and help me out. Thanks!

  18. #198

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Got it working by deleting all the other stuff out and only enabling the complete campaign mod in the mod manager. However now the game moves incredibly slowly in campaign and battle mode. I even turned down the graphics to medium where before I ran on ultra. Could the mod be causing this? I was using Close combat 7.0 mod before with no problems.

  19. #199

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    There are no more High Aggro versions, Dub? I am looking for High Aggro + Low Rec, but I don't found it at Steam, not even at the MediaFire collection link you posted above. I know that are Hardcore versions now, but I want only:
    - AI players’ “Military Aggressiveness” significantly increased by Policy
    {High, Very_High}

  20. #200

    Default Re: TheDuBMod (Superior Campaign AI) Patch 8, 9

    Well this is good .. But the garrison is crazy bloated. Facing 7 oathsworns in a pathethic ghaul village is not funny. Iam using the low recruitment one from ur mediafire links . Is there a version without garrison changes?.

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