The feature of changing name is in Broken Crescent if I remember correctly, and BC is not as slow as TBM... I think there are a LOT of uncessary scripts in TBM that takes a lot more of resources. Still, it is possible to run it in "light" mode, but I never tested it. Will probably do that soon to see how it works out.
Oh, and about time waster, I am glad EBII will not have merchants. Those animations when merchants try to overcome each other were just killing me ! And when they walk all their way to your territory is just.... well, I have no words except "loosing patience !"
M2TW team just messed that up I think. There should have been an option "do not show ennemi special character moves, but show ennemi armies moves".
But I digress
If I remember correctly, you can press the right mouse button to fast forward a move.
Yeah I hate merchants too. I think the only necessary agents are diplomats and princesses.
Just downloaded and played Peninsula Italica, and I love how fast the turns pass. I in fact prefer fast turns than unnecessary cosmetic scripts that add little to the gaming feel while making players frustrated waiting for new turn. The Thirty Years War mod is even slower than De Bello Mundi, and very joy-killing.
Last edited by naq; January 18, 2014 at 08:12 AM.
Correct me if I'm wrong but haven't they said that merchants will be static and have different textures to represent smaller settlements.
That's what I recall too... or was that in Dominion of the Swords' garrison castles? It was a lifetime ago.
We're not, at least for the first release. They require heavy scripting and even making them immobile the AI can still use assassins to "kill" them.
Also they would die of old age, which should be able to be solved by heavy scripting impacting performance.
In conclusion they offer too little to the cost.
Ok my mistake. Seeing as its been mentioned, what is the status with forts in EB2? I'm pretty sure I remember hearing that there will be PSFs so how many should we expect in first release?
May I ask what is PSF (Permanent smth Fort??)??
Permenant Stone Fort
I don't know how much you know about these things but there are basically two options when you're designing a mod. Forts can either be temporary wooden ones like vanilla Rome or Med2 that can be created by armies and disappear when left ungarrisoned OR Permanent Stone Forts which act as permanent fortifications on the strat map but (apparently in EB2s case) will be open field battles on the battle map
I didn't know this option exists in MTW. Thank you for explaining. Regarding field battles, it's probably the best choice, otherwise it would lead to to-many siege battles.
I wonder, would it be possible to have both at the same time? PSF representing smaller settlements but with field battles is the best way to go, as too many sieges of the same castle/fortress type is boring, but wooden ones created by the FM's as winter/resting camps or forced choke points would add some tactics.
[DLV 6.2 AAR] - The Danish House of Hen - updated 20/08/18 - on hold
[King of Dragon Pass AAR] - The Drakkar Saga - updated 14/04/18 - on hold
Participate in the TotW!!! PARTICIPATE!!!
DuckDuckGo
So many people are waiting on this mod especially due to the fact that Rome 2 was absolute trash. The moment it is released I will wipe the waste of hard drive space that is Rome 2 from my computer. I’m sure Europa Barbarorum 2 will be everything that Rome 2 should have been, I can’t wait for it to be released.
Have you tried the DEI mod, it's like EB, except it's for Rome 2, here is the thread