Page 1 of 41 123456789101126 ... LastLast
Results 1 to 20 of 802

Thread: State of the Mod Address, Fall 2013: We're Almost There

  1. #1

    Default State of the Mod Address, Fall 2013: We're Almost There

    Salvete, cives Europae Barbarorum!

    Today we have an incredibly exciting announcement to make: We are close to making an alpha release of our mod.

    Europa Barbarorum II is a modification for the Medieval II: Total War expansion pack Kingdoms. Its setting is the Hellenistic world of 272 BC. Our goal is to make one of the most immerse and historically accurate experiences possible for players. For several years now, we have been working toward a first release and we are almost there.


    What to expect?

    EBII has been a long time coming. Everyone on the team knows that there will be very high expectations for it. We do hope this will be a great experience for those players; however, it should be known that this will be a very unpolished release. The effort required to modify M2:TW compared to Rome: TW is exponentially higher. This, combined with a relatively small pool of manpower, high member turnover and real life, has meant that completing the modification has taken much longer than any of us anticipated. This is especially true when taking into consideration the team's high standard of historical accuracy.

    To that end, the team does plan to have all current factions playable in regards to units, recruitment, and governments. By no means will even these be final and there may be several placeholder descriptions and models. We do not intend to give a firm release date as we cannot guarantee that something catastrophic won't happen; however, we are pushing hard to make it soon.


    What can be done to help?

    In the next few weeks, the team will start looking for play-testers to search for bugs, historical errors, and balance issues. Longtime, trusted and motivated forum members, or those that can contribute to the modification in the future are those most likely to be selected. Our internal roadmap is aiming for a release a few months after play-testing.

    We also have a list of several tasks that need to be completed. Once they are finished, working to polish the mod and improve it is the next step. Anyone with the skills to help in these areas, please apply.

    - Scripting
    - Traits
    - 3D modelling (units and settlements)
    - Animators
    - 2D artists (eg. UI, icons, skins)
    - Website

    EBII is not finished yet not by a long shot. We have so much more to do to make this the mod we want it to be. With this alpha release, we hope to generate the interest to help it grow by bringing back old players and create new ones. We just ask that the community waits a few more months. To sate you until then, here is some preview material of our populace buildings and units!

    Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429
    Click image for larger version. 

Name:	pop_dahae.jpg 
Views:	2860 
Size:	961.4 KB 
ID:	295432Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	spearmen.jpg 
Views:	1037 
Size:	147.5 KB 
ID:	295437Click image for larger version. 

Name:	pop_macedonian.jpg 
Views:	1445 
Size:	963.7 KB 
ID:	295433Click image for larger version. 

Name:	pop_brythonic.jpg 
Views:	1138 
Size:	872.3 KB 
ID:	295430Click image for larger version. 

Name:	saka_axe.jpg 
Views:	952 
Size:	83.2 KB 
ID:	295434Click image for larger version. 

Name:	pop_celt.jpg 
Views:	1092 
Size:	1,018.5 KB 
ID:	295431Click image for larger version. 

Name:	anatolian_cav.jpg 
Views:	1245 
Size:	801.2 KB 
ID:	295436
    Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429

    Valete!
    Last edited by abou; October 06, 2013 at 01:24 PM.

  2. #2

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Hurraaaa

  3. #3

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Woohooo

  4. #4
    Smeel's Avatar Semisalis
    Join Date
    Feb 2008
    Location
    Sweden
    Posts
    468

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Oh god yes YES!

    For animals, the entire universe has been neatly divided into things to
    (a) mate with, (b) eat, (c) run away from, and (d) rocks.

  5. #5
    fightermedic's Avatar Ordinarius
    Join Date
    Feb 2008
    Location
    Bavaria
    Posts
    756

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    EBII is not finished yet – not by a long shot. We have so much more to do to make this the mod we want it to be.
    quoted because it is so easy to miss this little bit, so if you can help us, do it
    in a very short while i will provide you with an opportunity to do so
    Check out my AOR and balancing Mod for Third Age Total War


  6. #6

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Forgive me, but this calls for excessive use of emoticons .
    Congratulations EB team on approaching the finish line!

  7. #7
    fightermedic's Avatar Ordinarius
    Join Date
    Feb 2008
    Location
    Bavaria
    Posts
    756

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by ambereyes View Post
    Congratulations EB team on approaching the finish line!
    it's more like approaching the first hrudle but none the less, getting something playable out there is great for us as well
    Check out my AOR and balancing Mod for Third Age Total War


  8. #8
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,550

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Bravo


  9. #9

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    it's more like approaching the first hrudle but none the less, getting something playable out there is great for us as well
    Understood. My fear, and probably the fear of many others was that development would stretch and slow, possibly shedding manpower, until a release became impossible. An alpha release lets us know that won't happen.

  10. #10
    Cohors_Evocata's Avatar Centenarius
    Join Date
    Feb 2013
    Location
    On the crossroads
    Posts
    800

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    HHHHHHHHHHUUUUUUUUUUUURRRRRRRRRRRRRAAAAAAAAAAAAAYYYYYYYYYY!!!!!

    I will restrain myself now.
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  11. #11

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I'm a long time EB fan, playing EB 1 and following this since early 2007 and I can not express how happy this has made me. Great work guys, keep it up.
    YATS: Manius Aquillius Tuscus, 46, Patrician

  12. #12

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Thank you so much EB-Team! For everything!
    I will definately look into freshening up my scripting knowledge so that I may be of help in the completion of this project.

    Yours,
    a fan from day one
    Mentee to MasterOfThessus

  13. #13
    clone's Avatar Primicerius
    Join Date
    Mar 2008
    Location
    greece
    Posts
    3,465

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    all these are lies. i bet this is vaporware =)
    When a nation forgets her skill in war, when her religion becomes a mockery, when the whole nation becomes a nation of money-grabbers, then the wild tribes, the barbarians drive in... Who will our invaders be? From whence will they come?
    Robert E. Howard



  14. #14

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Crazy... Just bought MTWII when i heard this

  15. #15
    Thorwald's Avatar Foederatus
    Join Date
    Sep 2009
    Location
    Flanders
    Posts
    25

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Great, looking forward to this modification. I am only going to buy RTW II when there is EB III.

  16. #16
    DevrimJan's Avatar Semisalis
    Join Date
    Dec 2010
    Location
    Malta
    Posts
    420

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Magnificent news!
    My rig.

    Gainward GTX 570
    Intel Core i-7 Sandybridge 2600K
    Asus P8Z68-V Pro Z68 Motherboard
    8GB RAM
    2TB Hardrive
    850W Corsair PSU

    Ok, this thread is over.
    My list of most anticipated mods:

  17. #17
    icenii's Avatar Civis
    Join Date
    Jul 2012
    Location
    In my Body
    Posts
    178

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Happiness, so much happiness i'm overflowing with it, well done EB team on the work so far, i guess this is the proverbial light at the end of the tunnel, always been impressed by your work.
    I cannot force you to believe the truth but i can allow you to believe a lie. Quote by me " Icenii " In the game of Life Death always wins. Patience is a Virtue that takes time to acquire. The Answer is "7". No 1 wins all the time except God and he cheats.

  18. #18
    dajarvi's Avatar Semisalis
    Join Date
    Feb 2008
    Location
    Marquette, Michigan, right on Lake Superior
    Posts
    410

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    Salvete, cives Europae Barbarorum!

    In the next few weeks, the team will start looking for play-testers to search for bugs, historical errors, and balance issues. Longtime, trusted and motivated forum members, or those that can contribute to the modification in the future are those most likely to be selected. Our internal roadmap is aiming for a release a few months after play-testing.Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429
    Click image for larger version. 

Name:	pop_dahae.jpg 
Views:	2860 
Size:	961.4 KB 
ID:	295432Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	spearmen.jpg 
Views:	1037 
Size:	147.5 KB 
ID:	295437Click image for larger version. 

Name:	pop_macedonian.jpg 
Views:	1445 
Size:	963.7 KB 
ID:	295433Click image for larger version. 

Name:	pop_brythonic.jpg 
Views:	1138 
Size:	872.3 KB 
ID:	295430Click image for larger version. 

Name:	saka_axe.jpg 
Views:	952 
Size:	83.2 KB 
ID:	295434Click image for larger version. 

Name:	pop_celt.jpg 
Views:	1092 
Size:	1,018.5 KB 
ID:	295431Click image for larger version. 

Name:	anatolian_cav.jpg 
Views:	1245 
Size:	801.2 KB 
ID:	295436
    Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429Click image for larger version. 

Name:	aswinai.jpg 
Views:	1563 
Size:	242.2 KB 
ID:	295429

    Valete!
    Just let me know when

  19. #19

    Default Re: State of the Mod Address, Fall 2013: We're Almost There


  20. #20
    yuezhi's Avatar Senator
    Join Date
    Sep 2011
    Location
    Cell 42
    Posts
    1,175

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Ave!
    Rabo!
    Last edited by yuezhi; October 06, 2013 at 11:41 PM.
    all hail the flying spaghetti monster!

Page 1 of 41 123456789101126 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •