Nice. I hope someone has the time to create low res versions of the game models. Culling to sprites won't be necessary, more men per battle, etc. Dead men with lower res.
any link?
http://unwrap3d.com/u3d/index.aspx
pro version
It will be ready soon for download on the Uu3d site
search for etw plugin;
For now I had the chance to test it ; the plugin is working perfecty
Some adjustment might delay the release: ; and (("maybe")) an export option as rigid_model_v2 .
Now someone get to work making a Female Model so someone somewhere can make a Amazon Faction.
Mods Created by me:
ZOOM ALL THE WAY DOWN!!! For Rome 2_Amazonian Hoplites For Rome 2
Improved Mercenary Camps for Rome 2_Amazonian Roster Pack For Rome 2
Sparta Re-Made:Brutal Edition for Rome 2_Arachidamia's Battle Matrons For Rome 2
Hard Mode Activated for Rome 2
Draco Be Gone!!! For Rome 2
Draco Here But Not There.... For Rome 2
Any chance to get the specification for the rigid_v2 format?
This is an excellent news.
Thanks you very much
Will it be possible to open all sort of rigid_model_v2 models, from building to animals through engines to humans ?
All rigid_model_V2 can be opened and saved as ms3d ; (as far as I have tested it) Lion , wales , humans etc ...
A big work remains upon saving the meshes as _rigid_model_V2, which will open fields to heavy moding
I'm sure Brad will release this Uu3d plug-in update when he will be satisfied with it
So I am new to the TW (Warengine) pipeline... if I wanted to access the meshes for characters & units I need this $50 program to actually extract the meshes from the game files? Or can I import the assets directly into 3DS Max or Modo somehow? Also is the animation done in a particular program? Max or Maya?
Oh and have there been any thread discussing the layout of texture maps and the like? How have they been dividing up the accessories, hair, clothing, weapons between units? If anyone could post a texture map from the game that would be really helpful. I am currently unable to get access to my notebook or PC that have TW:R2 installed.
I'm eager to download the new plugin ^^
On a side note, I think that, now, it would be better to focus on exporting Total War models to .fbx files that can be used with 3ds max, Maya or Blender than to .ms3d.
MilkShape, if easy to handle, is quite limited now.
For example, he cannot handle large model having more than 65 000 vertice (example : ship of the line from ETW/NTW)
If you want to open and export models from S2TW or R2TW, you will have to use Ultimate Unwrap 3d + ETW plugin.
UU3D allow to export model to a large pool of file formats (.fbx, .dae, .obj, .c4d, etc.).
Exporting model as .fbx allow you to use it with 3ds max and Maya for example.
I use UU3D since I've begun modding, late 2010, and I'm very happy with it and ETW plugin.
Moreover, it's very easy to create UVmap using it.
It's worth to buy it if you are really willing to mod Total War games (ETW/NTW/S2TW/R2TW).
Question about animations : .anim is a file format extension used by Maya, TW games use the same extension, but is it the same file format ?
I've tried to open some .anim files from ETW/NTW/S2TW with Maya 2013, but miserably failed...
Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign
I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
"I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
http://khouse.org/
ok i tried the plugin and now it works, but how to import shields and trees? they are all messed up
Last edited by fedeita; October 04, 2013 at 03:08 PM.
@ warman222: Thanks!, But sadly the program is not running and i don't know why....
Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign
I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
"I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
http://khouse.org/
I got the program to work, how do you export a model from it?
Pray for Pastor Saeed, and here is a link to sign a petition for his release: http://beheardproject.com/saeed#sign
I believe in Jesus Christ our Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
"I am the Way, the Truth, and The Life..." (John 14:6) Yeshua HaMashiach
http://khouse.org/