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Thread: Changing age of agents/generals

  1. #1

    Default Changing age of agents/generals

    Any idea how to do this? I was hoping it would be a simple save file edit but I can't find it.

  2. #2

    Default Re: Changing age of agents/generals

    Quote Originally Posted by Murderin View Post
    Any idea how to do this? I was hoping it would be a simple save file edit but I can't find it.
    Well I looked through all 26 pages and found no answer.

    I'm surprised more people aren't interested in a way to avoid all of your characters dying all the time.

  3. #3

    Default Re: Changing age of agents/generals

    anyone help please?

  4. #4

    Icon1 Re: Changing age of agents/generals

    It's not the age of a character that is saved but its creation date. If you want to edit the character's age follow the steps bellow.

    1. Use the Daniu's EditSF to open a save.

    2. Locate you character ("CAMPAIGN_SAVE_GAME\COMPRESSED_DATA\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION_ARRAY\FACTION_ARRAY - 0\FACTION\CHARCTER_ARRAY\CHARACTER_ARRAY - X").

    3. Edit its creation date, its the first value under "...\CHARACTER\CHARACTER_DETAILS\DATE". Its a number higher than 400.


    Note that the current date can be found under "CAMPAIGN_SAVE_GAME\SAVE_GAME_HEADER\DATE". It is not the date that you see in the game. I believe that it's the years passed since 753 BC, but I'm not sure. Also note that I am not aware of any easy way to link your character's name with its index.

  5. #5

    Default Re: Changing age of agents/generals

    Thank you

  6. #6

    Default Re: Changing age of agents/generals

    Any idea why they made the date so different than the in game date?

  7. #7

    Default Re: Changing age of agents/generals

    I don't know, but probably it has something to do with the foundation of Rome. I think that Rome was founded at 753 BC.

  8. #8

    Default Re: Changing age of agents/generals

    Quote Originally Posted by Johnnis View Post
    I don't know, but probably it has something to do with the foundation of Rome. I think that Rome was founded at 753 BC.
    That's true, 753 is their year 0. So if you plus 481 on 753 you get 272, which is the start date of the main campaign.

  9. #9

    Default Re: Changing age of agents/generals

    Its been working great, the only concern I have is the 30 characters in my character array. Counting my generals/politics and agents I only have 8 characters active at the moment, but editSF shows 30.

  10. #10

    Default Re: Changing age of agents/generals

    I can only assume it counts unrecruited generals/agents too.

  11. #11

    Default Re: Changing age of agents/generals

    Another interesting thing I've noticed. My generals and spies are all 0 years old, but my champions are 22,000 years old. They all have the same start date.

  12. #12

    Default Re: Changing age of agents/generals

    1. First we need to understand how age works in Rome 2. It is not a signle number but the difference between the start date of the campian and the character's birth year.

    2. As Darth Salat explained,
    753 is their year 0. So if you plus 481 on 753 you get 272, which is the start date of the main campaign.
    This number 481 is what you can find in the file "startpos.esf" under CAMPAIGN_STARTPOS -> COMPRESSED_DATA -> CAMPAIGN_ENV -> CAMPAIGN_MODEL -> CHAMPAIGN CALENDER -> DATE

    3. So now what you need to do is to change the birth year of the character. CAMPAIGN_STARTPOS -> COMPRESSED_DATA -> CAMPAIGN_ENV -> CAMPAIGN_MODEL -> WORL -> FACTION_ARRAY -> FACTION_ARRAY Number (you need to identify this number by youself) -> FACTION -> CHARACTER ARRAY -> CHARACTER ARRAY Number (same as above) -> CHARACTER -> CHARCTER DETAILS -> CHARACTER NAME -> then the first date under it. You will find a value 4XX, which is the birth year of the character.

  13. #13

    Default Re: Changing age of agents/generals

    Sooooo, In a word all you would need to do is -10 off the value of the character, and you end up with a younger one. LOL, or is it +10

  14. #14
    FaLKReN's Avatar Civis
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    Default Re: Changing age of agents/generals

    Quote Originally Posted by Lord Ragnar View Post
    Sooooo, In a word all you would need to do is -10 off the value of the character, and you end up with a younger one. LOL, or is it +10
    I think that will be +10, as you want your character to be born on a later date, we're talking about xxx BC after all But someone correct me if I'm wrong

  15. #15

    Default Re: Changing age of agents/generals

    I was searching how to do that when I found this thread, thanks a lot guys!

    PS: yes, it is +10 if you want him 10 years younger

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