Originally Posted by
Master Necromancer
Take your time, perfection shouldn't be rushed.
I've used it with the all factions mod and I must say that they don't work 100% as they should because you are not ment to play with those units some cavalry has shield wall in the "unlocked" ones but that is the biggest bug out there if you are using both this and all faction mod.
And that is exactly what mods are for and now that all faction's units is balanced. I have an idea about approaching locked factions and besides Selea have great passions working with units for ground battles:
Work on one major faction a time.
> Give them unique color textures
> Correct any bugs with units
-> Example: Cavalry with shieldwalls
> Give them new units with balanced stats since all faction's units is balanced now
-> Several of major factions are lacking so it is good idea to give them extra units to represents the uniqueness of faction's own strength/weakness
This methods will give each major factions high quality and it is good idea to go for quality over quantity right? So for each release, one unlocked factions with their own very detailed colors/patterns/textures, well balanced new unique units that goes along with already balanced all factions' units, and other features that makes each major factions so exciting and interesting to play with! Each faction's experiences would be very different when you select one of them! And as Selea aimed for, each of factions have their own strength/weakness with their own tactics/strategy to be used on battlefields.
Work on one minor factions a time
> Same methods as I posted for major faction above.