Originally Posted by
Aethyr
Just fired up my benched campaign. It was becoming quite tedious, I was using another mod, but while the battles were definitely slower the slug fests seemed to drag on and on even with devastating flank and rear charges, and in my unfortunate plight to rid the map of Libya Carthage and Nova Carthage, the hoplite's were way too stubborn for my liking.
Enter Ars Gratia Artis.
My forces are assaulting yet another city. The enemy has dug in and are have a formidable size force blocking the best path through the city, some decisive action must take place, a slug fest will be far too costly for my forces even if we manage to win.
After the javelins fly and men fall dying, the lines meet and fight to a stalemate, a slow grind as soldiers fight back and forth. Softening their left, my right, with javelins allows my legionnaires to punch a hole in their line, this will be the beginning of their downfall. The first unit penetrates their line and forms up in defense of the Libyan reserves, another unit of legionaires enters the gap and quickly flanks the hoplites currently engaged with my next unit. An evenly matched battle quickly turns to route. Over and over.
Now, in the previous mod I played, these flank charges barely did a thing, and I was forced to watch the slow grinding fights where for some reason the men with spears seemed to ALWAYS have the upper hand. Not here, It was not an overwhelming skill of a particular type of unit, nor overwhelming numbers of my army. I felt the mobility of my forces being able to surgically take apart my foe the key to my success.
Thoroughly enjoying the mod, though I must add, I have modified Selea's mod with Ahiga's FAW Oldschool Javelins mod as I prefer to use my Legions as i did in Rome 1.
Keep up the good work, look forward to seeing the future of this mod, especially with the balancing of units that is to come.
If you haven't tried this mod yet, definitely give it a go!