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Thread: Unit list HOI3

  1. #1

    Default Unit list HOI3

    Hi
    I`m working on Australian model mod [ based on francesco models mod ] for BLACK ICE mod and I need whole list of australian units file in game. I mean what exacly unit [ not generic ] stands for f.e. "ENG_escort_carrier_2"
    Last edited by chudolf; September 29, 2013 at 05:29 PM.

  2. #2
    TheBromgrev's Avatar Ducenarius
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    Default Re: Unit list HOI3

    You get that info from the localization files. I don't play BICE 'cause I think it's useless fluff that babies the player on top of having 100 units of which 90 are redundant and perform the exact same function as the remaining 10, so I don't know what the exact file name(s) is/are you need to look at. Regardless, you'll need to look into the localization files to find what you're looking for. The files are in the csv (comma separated values) format, which you can read using Excel or any text editor. Text editors are the best when it comes to viewing csv files.
    Non-TW AAR: Kantai Kessen - Empire of Japan [HOI3 with HPP mod] - last updated April 16, 2013

  3. #3

    Default Re: Unit list HOI3

    Thank you mate. I found it. If there is only f.e. "ARG_submarine_0" model or no one submarine in AST, can I just add +1 and will it be shown in game or need to add line somewhere else?

  4. #4
    TheBromgrev's Avatar Ducenarius
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    Default Re: Unit list HOI3

    The model system works like this. First, you need to define the model in a file in the folder ../units/models. The base game only has a few countries in there, but I would hope that BICE has a bunch. Each country doesn't have to have their own file, but it helps organize that folder if they do. In AST's file should be a definition for each model for each unit; if you see missing entries then these are probably what you'll need to define. For example, if AST_submarine_4 isn't defined in there then you'll need to define it unless you want the game engine to choose the techs that define the model. The game engine defines models on its own by assigning the model the tech levels that match the number. So, if you allow the game to define AST_submarine_4, it will have all level 4 techs, doctrines, and level 1 of any one-shot techs that affect subs. This leads to some really silly models. For example, an old version of the base game had France start off with jet interceptors, because no specific model was defined and the game gave those units the jet engine tech.

    Once you've defined the country-specific model, you then need to go to gfx/models and add pictures in the tga format that have the same name as the model definition.

    The last thing is to add a new line in the localization file that has the name of your new model. Note that if you let the game engine generate the model, you can still change the name by adding AST_submarine_2 to the csv file. This will overwrite the generic name of that particular model to use the one you provided for Australia.

    If BICE doesn't have a lot of good examples, you can check out the HPP if you need examples on how all this stuff ties together. That mod has about 6,400 unique country-specific models and the corresponding pictures for every nation, including tanks used by Afghanistan and planes designed and built in Hungary.
    Non-TW AAR: Kantai Kessen - Empire of Japan [HOI3 with HPP mod] - last updated April 16, 2013

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