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Thread: "Roots of Japan" Unit Pack 1.4b

  1. #1

    Default "Roots of Japan" Unit Pack 1.4b

    "Roots of Japan" Unit Pack.
    Version: 1.4b


    What is this mod?
    - It's a unit pack for the "ROTS" campaign of Shogun 2.

    Only adds units?
    Nop. This mod adds:
    - 32 new units.
    - 6 new daimyos to the clan selection's screen.
    - Scabbards for all genpei units.
    - A fix for the "green monk's staff" issue.
    - The new "Real Armies" feature.
    - A fix for the "units with vanilla stats when start a new campaign" bug of darthmod (only darthmod version, and only for ROTS campaign).

    How many units add this mod?
    - This mod add 32 new units. Some of them are new and others replace original units with unique versions.

    What is the "Real Armies" feature?
    - When you move an unit in the campaign map without a general, the "representative unit" of that army is always the same soldier. The "Real Armies" change that. Now, if you only have a levy in that army, the "representative unit" is a levy. If you have a monk, it will be a monk. An there are variations even between the same type of unit. But remember, this feature only works in units of this pack or in the vanilla game. It doesn't work with units of other mods. Here is an example of what do this feature:
    Spoiler Alert, click show to read: 

    It's this another "All type of units with all weapons" mod?
    - Nop. Almost all of the units of this mod are "unique", only recruitable by certain clans or with diferent uses, making the campaigns with diferent clans a bit more unique.
    What kind of units did you make?
    We improve the strong poins of the clans:
    - For Fujiwara Kubota, a clan with better monks, we make more unique monks and change the generals to fit with the monks's theme.
    - For Fujiwara Hiraizumi, an economical clan, we make a new unit that improve represion and some heavy sword units (like nodachis), because the are the predecesors of the Date clan.
    - For Minamoto Kamakura, we improve samurai with bows, with new and unique samurai units.
    - For Minamoto Kiso, we improve melee combat of samurai, with new and unique samurai units.
    - For Fukuhara Taira, the clan in the goverment of japan and experts in naginata, we make generals more protected, and more naginata and nagamaki units.
    - For Yashima Taira, we make more protected generals, and a unique very powerfull ship.

    And the units are....
    - Here you have the units:
    Common units

    Kusa
    A ninja unit. Be carefully with this unit, because it's invisible in the campaign map, and can make you suffer a lot.
    - Recruitable in: Isolated Hamlet.
    - Abilities: Stealth.
    - Screenshots:
    Spoiler Alert, click show to read: 

    Fire Mangonels
    Same than shogun's vanilla campaign.
    - Recruitable in: Arsenal.
    - Abilities: none.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Sword Kaizoku
    Pirates with swords. Can be deployed like ninjas and ambush the enemy, but they have a high unkeep and low armour, so be carefully with the enemy archers.
    - Recruitable in: Pirate Cove.
    - Abilities: Banzai.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Bow Kaizoku
    Pirates with bows. Can be deployed like ninjas, but they are very weak in melee combat and have low armour.
    - Recruitable in: Pirate Cove.
    - Abilities: Fire Arrows, Screens.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Clan's exclusive units

    Taira Fukuhara

    Taira Kiyomori
    The daimyo of the Fukuhara clan. He has more soldiers than a normal general (80 in ultra), and use a naganita instead a sword. Only for custom battles.
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot:
    Spoiler Alert, click show to read: 

    General's Bodyguard
    An exclusive general unit that replace the normal general for the Fukuhara clan. In campaign, this replace the general unit of the starting family generals (sons, daimyos,...).
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like the daimyo of the clan.

    Naginata Attendant Hero
    A naginata hero. Very powerfull in melee.
    - Recruitable in: Leyendary Koryu Dojo.
    - Abilities: Screens, Rapid Advance, Banzai, Hold Firm.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Nagamaki Attendants
    Nagamaki soldiers. Like naginata soldiers, but with more melee damage and less bonus vs cavalry.
    - Recruitable in: Koryu School.
    - Abilities: Screens, Rapid Advance.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Yojimbo
    A mercenary general. It's a recruitable general, but with a very high unkeep.
    - Recruitable in: Stronghold.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like a normal general, so no screenshot.

    Taira Yashima

    Taira Tsunemori
    The daimyo of the Yashima clan. He has more soldiers than a normal general (80 in ultra). Only for custom battles.
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot:
    Spoiler Alert, click show to read: 

    General's Bodyguard
    An exclusive general unit that replace the normal general for the Yashima clan. In campaign, this replace the general unit of the starting family generals (sons, daimyos,...).
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like the daimyo of the clan.

    Fire Bomb Light Ship
    The fastest ship in the campaign, with bombs. Be carefull with this, because can destroy a heavy ship and run with low casualties.
    - Recruitable in: Coastal Village.
    - Abilities: Battle Speed.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Yojimbo
    Same unit of the fukuhara clan.
    - Recruitable in: Stronghold.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like a normal general, so no screenshot.

    Minamoto Kamakura

    Minamoto Yoritomo
    The daimyo of the Kamakura clan. He has a lot of more melee damage than the others generals. Only for custom battles.
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot:
    Spoiler Alert, click show to read: 

    General's Bodyguard
    An exclusive general unit that replace the normal general for the Kamakura clan. In campaign, this replace the general unit of the starting family generals (sons, daimyos,...).
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like the daimyo of the clan.

    Yoritomo's Yabusame Cavalry
    An unique version of the samurai cavalry. It replace him. Better with bows.
    - Recruitable in: Bushi Dojo.
    - Abilities: Swooping Crane, Fire Arrows, Whistling Arrows.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Foot Samurai Hero
    A samurai hero.
    - Recruitable in: Leyendary Bushi Dojo.
    - Abilities: Fire Arrows, Whistling Arrows.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Minamoto Loyalist
    A recruitable general, more like a foot samurai than a general. Don't have horses, and it's more weak than a normal general.
    - Recruitable in: Fort.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Yoritomo's Foot Samurai
    An unique version of the foot samurai. It replace him. Better with bows.
    - Recruitable in: Bushi School.
    - Abilities: Fire Arrows, Whistling Arrows.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Minamoto Kiso

    Minamoto Yoshinaka
    The daimyo of the Kiso clan. He has a lot of more melee damage than the others generals. Only for custom battles.
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot:
    Spoiler Alert, click show to read: 

    General's Bodyguard
    An exclusive general unit that replace the normal general for the Kiso clan. In campaign, this replace the general unit of the starting family generals (sons, daimyos,...).
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like the daimyo of the clan.

    Yoshinaka's Yabusame Cavalry
    An unique version of the samurai cavalry. It replace him. Better in melee. Use naginata instead of sword.
    - Recruitable in: Bushi Dojo.
    - Abilities: Swooping Crane, Fire Arrows, Whistling Arrows.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Minamoto Loyalist
    A recruitable general, more like a foot samurai than a general. Don't have horses, and it's more weak than a normal general.
    - Recruitable in: Fort.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: same than the Kamakura's minamoto loyalist.

    Yoshinaka's Foot Samurai
    An unique version of the foot samurai. It replace him. Better in melee.
    - Recruitable in: Bushi School.
    - Abilities: Fire Arrows, Whistling Arrows.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Foot Samurai Hero
    Same hero of the kamakura clan.
    - Recruitable in: Leyendary Bushi Dojo.
    - Abilities: Fire Arrows, Whistling Arrows.
    - Screenshot: same than kamakura's foot samurai hero.

    Fujiwara Hiraizumi

    Fujiwara Hidehira
    The daimyo of the Hiraizumi clan. He has a lot of more morale than the others units in the game. I've never see him run. Only for custom battles.
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot:
    Spoiler Alert, click show to read: 

    General's Bodyguard
    An exclusive general unit that replace the normal general for the Hiraizumi clan. In campaign, this replace the general unit of the starting family generals (sons, daimyos,...).
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like the daimyo of the clan.

    Sword Junsatsushi
    A low armored unit. Weak in the battlefield, but it's very good for increase the represion of the cities.
    - Recruitable in: Training Grounds, Muster Field.
    - Abilities: Banzai.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Heavy Sword Attendants
    Like the nodachis of shogun 2 campaign. But with diferent stats and look, of course.
    - Recruitable in: Bushi Dojo.
    - Abilities: Banzai.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Heavy Sword Attendant Hero
    Hero version of the heavy sword attendants.
    - Recruitable in: Leyendary Bushi Dojo.
    - Abilities: Banzai, Rapid Advance.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Fujiwara Kubota

    Fujiwara Motofusa
    The daimyo of the Kubota clan. He has a lot of more morale than the others units in the game. I've never see him run. Only for custom battles.
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot:
    Spoiler Alert, click show to read: 

    General's Bodyguard
    An exclusive general unit that replace the normal general for the Kubota clan. In campaign, this replace the general unit of the starting family generals (sons, daimyos,...).
    - Recruitable in: Only in custom battles.
    - Abilities: Fire Arrows, Inspire, Rally, Stand & Fight.
    - Screenshot: It's like the daimyo of the clan.

    Naginata Yamabushi
    A naginata warrior monk. It's between the normal naginata monk and the hero naginata monk.
    - Recruitable in: Koryu Dojo.
    - Abilities: Warcry.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Bow Yamabushi
    A bow warrior monk, better than normal monk.
    - Recruitable in: Koryu Dojo.
    - Abilities: Fire Arrows, Increased Range.
    - Screenshot:
    Spoiler Alert, click show to read: 

    Bow Warrior Monk Hero
    A hero version of the bow warrior monk.
    - Recruitable in: Leyendary Koryu Dojo.
    - Abilities: Fire Arrows, Whistling Arrows, Hold Firm, Screens.
    - Screenshot:
    Spoiler Alert, click show to read: 
    Note: the building I put in "recruitable in" is the first building in that chain of buildings where the unit is recruitable.
    Note 2: the new generals bodyguard are only for the family generals (those with the name of the clan in his name) that are alive at the start of the campaign, not for those that became generals later. In custom battle, they replace the normal general.

    And is this compatible with XXX mod?
    - Maybe. If that mod change the starpos of gempei campaign, no.

    What plans you have to improve the future versions of this mod?
    - A "Darthmod" version and, maybe, more units. And, of course, fixes and rebalances if they are needed.

    How can I obtain the encyclopedia files?
    - If you use the non-steam version, the encyclopedia files are included in the rar. If you use the steam workshop version, the encyclopedia files can be downloaded from here: https://mega.co.nz/#!HwpHQbKR!LEYMm0mCfyBu8UmbzE0FLDkBzCAiViJBSm_pteMV7Xk

    The archers make some strange sounds when firing.
    - Download and use this: http://www.twcenter.net/forums/showthread.php?544459-Sinfonia-Semplice-%28Sound-Fixing-Tool%29

    I can't see the names and descriptions of the new units.
    - Download the UPC of your language: http://www.twcenter.net/forums/showt...pdated-7-10-13

    Downloads (normal versions):
    - Steam workshop version: http://steamcommunity.com/sharedfile.../?id=182046454
    - Non-Steam Workshop version: http://www.twcenter.net/forums/downl...o=file&id=4037

    Downloads (darthmod versions):
    - Darthmod Steam workshop version: http://steamcommunity.com/sharedfile.../?id=203859530
    - Darthmod Non-Steam Workshop version: http://www.twcenter.net/forums/downl...o=file&id=4051

    Changelog:
    Spoiler Alert, click show to read: 
    Version 1.4b:
    - Fixed a "invisible hand" bug of hiraizumi generals.
    - Removed scabbard from junsatsushis and shimazu's daimyo.

    Version 1.4:
    - Rebalanced "Yoritomo's Foot Samurai" and "Yoshinaka's Foot Samurai". Now you will fear the minamoto.
    - Tweaked the multiplayer cost of some units.
    - Released the darthmod version.

    Version 1.3:
    - Rebalanced "Yoritomo's Foot Samurai".
    - Rebalanced "Yoshinaka's Foot Samurai".
    - Fixed a bug where both yabusame cavalry lost 4 points of attack when dismounted.
    - Support for encyclopedia entries (available in english and spanish).

    Version 1.2:
    - Introduced the new feature "Real Armies".
    - Improved melee attack and reduced bow abilities of Kiso's general bodyguards and daimyo.
    - Improved bow abilities and reduced melee attack of Kamakura's general bodyguards and daimyo.
    - Rebalanced "Minamoto Loyalist".
    - Rebalanced "Sword Junsatsushi".
    - Fixed and rebalanced Fukuhara's general bodyguards and daimyo.
    - Fixed and rebalanced Yashima's general bodyguards and daimyo.
    - Improved and rebalanced Kubota's general bodyguards and daimyo.

    Version 1.1:
    - Fixed a crash in loading screen when start a new campaign.
    - Increased from 2 to 3 the recruitment time of "Bow Warrior Monk Hero".
    - Reduced to 1 the cap of all new heroes in skirmish mode.

    Version 1.0 (Initial release):

    - Added 32 new units to the game.
    - Replaced main generals in the campaign with the new generals.
    - Now all genpei units use scabbards.
    - Included the fix for monk's staffs of spartan_warrior.

    Credits:
    Authors:
    - Frodo45127
    - Haldier

    Thanks to:
    - spartan_warrior - Thanks for let us use his fix for monks's staffs.
    - weirdoascensor - Thanks for let us use his scabbards for katanas.
    Last edited by Frodo45127; December 27, 2013 at 07:40 PM. Reason: Update

  2. #2

    Default Re: "Roots of Japan" Unit Pack 1.1

    Mod updated:
    Version 1.1:
    - Fixed a crash in loading screen when start a new campaign.
    - Increased from 2 to 3 the recruitment time of "Bow Warrior Monk Hero".
    - Reduced to 1 the cap of all new heroes in skirmish mode.
    Enjoy.

  3. #3

    Default Re: "Roots of Japan" Unit Pack 1.1

    Hello, would you be willing to implement these wonderful units to the Original Shogun 2 campaign (sengoku era)? ROTS is pretty empty in the modding section, so these would benefit alot more for the modded shogun 2 campaign.

    Or maybe make a different pack of units for Sengoku campaign ?

    Thx!

  4. #4

    Default Re: "Roots of Japan" Unit Pack 1.1

    Quote Originally Posted by Frostelis View Post
    Hello, would you be willing to implement these wonderful units to the Original Shogun 2 campaign (sengoku era)? ROTS is pretty empty in the modding section, so these would benefit alot more for the modded shogun 2 campaign.

    Or maybe make a different pack of units for Sengoku campaign ?

    Thx!
    In a first moment, we plan to make 3 unit packs, one for every campaign, and we start with gempei campaign because it's the less modded part of the game and because rots only have 20 land units and 8 ships. It's ridiculous compared to others campaigns.

    So don't worry, It would be 2 units packs more in the future, but first we want to "finish" this part, with a darthmod version, fixes for balance issues, new features... And don't worry, the units of the new packs will be diferents to those, we don't want to recycle units.

  5. #5

    Default Re: "Roots of Japan" Unit Pack 1.1

    Quote Originally Posted by Frodo45127 View Post
    In a first moment, we plan to make 3 unit packs, one for every campaign, and we start with gempei campaign because it's the less modded part of the game and because rots only have 20 land units and 8 ships. It's ridiculous compared to others campaigns.

    So don't worry, It would be 2 units packs more in the future, but first we want to "finish" this part, with a darthmod version, fixes for balance issues, new features... And don't worry, the units of the new packs will be diferents to those, we don't want to recycle units.

    Perfect i'll be waiting eagerly for the unit pack, just hope it wont conflict too much with radious units mod

    Thx for the fast reply

  6. #6

    Default Re: "Roots of Japan" Unit Pack 1.1

    It won't don't worry.

    Enjoy

  7. #7

    Default Re: "Roots of Japan" Unit Pack 1.2

    And new update:
    Version 1.2:
    - Introduced the new feature "Real Armies".
    - Improved melee attack and reduced bow abilities of Kiso's general bodyguards and daimyo.
    - Improved bow abilities and reduced melee attack of Kamakura's general bodyguards and daimyo.
    - Rebalanced "Minamoto Loyalist".
    - Rebalanced "Sword Junsatsushi".
    - Fixed and rebalanced Fukuhara's general bodyguards and daimyo.
    - Fixed and rebalanced Yashima's general bodyguards and daimyo.
    - Improved and rebalanced Kubota's general bodyguards and daimyo.

    What is "Real Armies"? See the first post.

  8. #8

    Default Re: "Roots of Japan" Unit Pack 1.3

    Another update:
    Version 1.3:
    - Rebalanced "Yoritomo's Foot Samurai".
    - Rebalanced "Yoshinaka's Foot Samurai".
    - Fixed a bug where both yabusame cavalry lost 4 points of attack when dismounted.
    - Support for encyclopedia entries (available in english and spanish).

    The encyclopedia files are optionals and are available in english and spanish.

    EDIT: All updated. Enjoy!
    Last edited by Frodo45127; November 03, 2013 at 09:19 AM.

  9. #9

    Default Re: "Roots of Japan" Unit Pack 1.3

    Hey, could you make the "Real Armies" feature standalone in another mod? I mentioned such a proposal in this thread.

  10. #10

    Default Re: "Roots of Japan" Unit Pack 1.3

    Quote Originally Posted by undead003 View Post
    Hey, could you make the "Real Armies" feature standalone in another mod? I mentioned such a proposal in this thread.
    Maybe, but i'm very busy those days. If I make it, it won't be before holydays.

  11. #11

    Default Re: "Roots of Japan" Unit Pack 1.4

    And....................new update:
    Version 1.4:
    - Rebalanced "Yoritomo's Foot Samurai" and "Yoshinaka's Foot Samurai". Now you will fear the minamoto.
    - Tweaked the multiplayer cost of some units.
    - Released the darthmod version.
    If you have downloaded the encyclopedia files before this update, redownload them. And..........................Enjoy!

  12. #12
    Dracula's Avatar Praefectus
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    Default Re: "Roots of Japan" Unit Pack 1.4

    Error: Expecting keyword 'version' Animations/BattleConfiguration/shogun_horse_rider_donderbuss_fragment.txt(1)

  13. #13

    Default Re: "Roots of Japan" Unit Pack 1.4

    Quote Originally Posted by Dracula View Post
    Error: Expecting keyword 'version' Animations/BattleConfiguration/shogun_horse_rider_donderbuss_fragment.txt(1)
    And how can I reproduce that error? I mean, what were you doing when that error appear?
    Last edited by Frodo45127; December 19, 2013 at 01:26 PM.

  14. #14
    Dracula's Avatar Praefectus
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    Default Re: "Roots of Japan" Unit Pack 1.4

    It was at starting the game before the logos. I have Sho 2 Fall of the Samurai Standalone 1.1.0 5346.

  15. #15

    Default Re: "Roots of Japan" Unit Pack 1.4

    Quote Originally Posted by Dracula View Post
    It was at starting the game before the logos. I have Sho 2 Fall of the Samurai Standalone 1.1.0 5346.
    That's because this mod add units to ROTS campaign and, if you have FOTS Standalone, you don't have some files from vanilla shogun and ROTS that this mod need.

  16. #16
    Dracula's Avatar Praefectus
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    Default Re: "Roots of Japan" Unit Pack 1.4

    The FOTS game has ROTS included and it can be played in the campaign. Might be the version of the patches.

  17. #17

    Default Re: "Roots of Japan" Unit Pack 1.4

    This mod works with the last version of the game (1.1.0 5934), and we don't support other versions. The problem you have is related with an animation that this mod doesn't use, but is included in the modified animation table included in the mod. So.... update your game. And I didn't know you can have ROTS without vanilla.......

  18. #18
    Dracula's Avatar Praefectus
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    Default Re: "Roots of Japan" Unit Pack 1.4

    FOTS comes with both vanilla and ROTS. Cause ROTS is viewed as a patch on game construction level I think.

  19. #19

    Default Re: "Roots of Japan" Unit Pack 1.4

    Quote Originally Posted by Dracula View Post
    FOTS comes with both vanilla and ROTS. Cause ROTS is viewed as a patch on game construction level I think.
    Nop. ROTS is integrated in vanilla files, and FOTS have some unique files. But FOTS standalone version doesn't have some files of vanilla and ROTS. So, again, update your game.

  20. #20
    Dracula's Avatar Praefectus
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    Default Re: "Roots of Japan" Unit Pack 1.4

    And the Gold version (allthough I don't have it) ? Why should it miss any file ?

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