Re: Sandy's Workshop
Nice stuff. I like the leather armor a lot.
Regarding the normal texture, while using your tutorial about multi-layered normal maps, I found out that you can give different contrasts depending on which part (or group) you want to accentuate. Basically, I create different normal maps (like when you create the skin in multi-layers), removing or lowering some groups before to create the multi-layers technic. That way, you can apply different settings on each part of the model. Finally, I merge all layers together (I hope I'm clear overwise, let me know and I'll post screenshots). I did that on the model I'm working on and the result is much better than I expected (at least from my point of view).
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader