Version: 28/09/2013
The aim of this work is to provide a basic knight model for further tweaking. These are intended to be 12th and up to early 13th century knights. You can notice that faceguards became prominent and slow transition to greathelms. Hauberks are the main part of armour and the shields are still quite big, but not as big as in 11th century. Also, surcoats became more prominent in this period, although plain chainmail was still quite popular. This will be part of the western medieval roster I plan to release as a visual overhaul of vanilla models.
There may be some minor glitches. The models include a variety of helmets, swords & scabbards, a hauberk, two surcoats, one cut on the sides (old style), the other in between legs (for mounted knights), two shields etc. Posted a tutorial explaining how to achieve better normal maps, like on this model, in few simple steps: Tutorial 04: Multi-layered Normal Maps.
The download includes:
- 1 .ms3d model file
- 4 .dds texture files
- 2 original .psd files (i used some patterns, not sure if they will load fine, let me know if they won't)
NOTE: the .ms3d file contains 26-bone skeleton used by GOAT v1.1. Use the same tool to convert to .mesh. Otherwise the model won't work or will have bone-assignment issues.
In pursuit of higher quality modifications
Sandy