Added an optional version that incorporates my Seleucid mod so that both factions have their entire starting territories.
Added an optional version that incorporates my Seleucid mod so that both factions have their entire starting territories.
v2.2:
Modified Full version, Carthage+NC version and Seleukeia+Qart-Hadast version so that Carthage doesn't start at war with Turdetani. Also moved Southern Spanish army into the city.
Added optional mod that takes away the bonus income from the African desert factions (and some other minor factions).
What does itpy, 2tpy and 4tpy mean exactly? one player, two player, four player?
Basil II Emperor of Byzantium, Bulgar Slayer
Basil II Emperor of Byzantium, Bulgar Slayer
@Leonida You need to choose one of the startpos.esf files (either 1tpy, 2tpy or 4tpy). Put that in your main_rome folder. Make sure to backup the original startpos.esf first.
The only Mod I use is Radius_total_war_mod.pack
Such a shame, Carthage still gets destroyed 9 out of 10 times in campaign in spite of your great work, Dresden! Did anyone have better luck with this?
Version 3.0
- Used new method to make the mod with manual region trading.
- Fixed first turn garrisons missing.
- Fixed Chapter Missions not working.
- Nova Carthago and Libya armies present at start (but won't last long).
- Weird intra-faction Carthage trade route I can't seem to get rid of for now (shouldn't cause any issues, if it does let me know). I have tried to delete all the trade route managers governing this but it still displays, so I left it as is.
Future ideas:
-Getting rid of NC/Libya's starting armies.
-Fixing the weird trade route between Carthage and Gadir.
-Increasing positive diplomatic attitudes between African tribes and Carthage, and Spanish tribes and Carthage (possibly make Carthage last longer).
-Adding more starting armies eventually (if that is possible).
Added Optional mod that makes Carthage friendlier with Spanish/African tribes.
Updated Seleukeia+Qart-Hadast mod using new region trading.
Oh GReat You fixed it finally!! Are you going to add the fix for the Chapter objectives to the other mods too
Last edited by jedi7000nathan; November 01, 2013 at 05:03 PM.
Yes, I already got Seleucids fixed. Hegemonia will be next (should only take me a day or so hopefully, without any unforeseen errors).
good news been waiting for that problem to be fixed
Dresden if u r doing hegemonia pehpas u will expadnd Parthia (whole starting province) and Macedon (whole thracia) too?
Historically neither Macedon nor Parthia had conquered those lands the point in history the game takes place