Reason for Carthage disappointment. There's a difference between campaign and historical battle Carthage. Historical battle one looks pretty good, but the Campaign one is just bad. Now, I'm not sure if the battle map changes when you improve the city, but if that's so it's a really dumb design choice, because that means Romans will never fight the proper Carthage in the campaign map.
Now would you look at that. The city is much smaller. The port is missing, there is no statue. Not even when I zoomed in, could I get it to appear.
Now, as I said, I'm not sure whether Carthage can be improved, but regardless. It is a pretty dumb design choice, because I doubt the AI will have time to improve it enough before a Roman player comes along at conquers it. Regardless, I thought Rome was meant to burn Carthage down and not build it up.
Here's one source for the 32 000 troops per battle claim:
http://www.ign.com/articles/2013/08/...al-war-rome-ii
"Meanwhile, owners of Skynet-like hardware can get even more out of the game. A high-spec machine can enjoy up to 32,000 units on the battlefield during a single real-time encounter. If you’re seeking further glory and are willing to push your PC harder than your legionaries, Jamie casually mentioned you can tweak the preference files to double that number to 64,000."
Now, I've played Napoleon with Darthmod, and I regurarly get 10 000 vs 10 000 battles (that run so smooth it's amazing), but I don't see a way to reach those figures in Rome 2 without modding it in, and I'm not even sure of that. First of all the maps are too small for such a force. Even if you assume a 32 000 troop army in to 80 units that's still 400 per unit, you'd have to have a 160 units at least with max unit size to get 32 000 troops on the battlefield.