There's a problem with R2's modding engine right now; modders are advised to set mod type to "5".
This cannot be done via the PackFileManager, and I will not include it in the time being because as CA stated, this is a non-standard pack type we should not use.
1. select "Yes" if you want to change to the intermediate type of 5.
Files with the mod type 5 cannot be opened by the PFM, so if you want to be able to edit them, choose "No" here to change it back.
2. choose the file you want to set the type for.
It will keep asking you for files, just cancel when you're finished.
Last edited by AngryTitusPullo; September 25, 2013 at 01:16 PM.
Thanks for the tool daniu.
Perhaps, with the constantly increasing wave of mods incoming every day, it would be a good idea to beg all the modders to use the god damn modmanager and mod.pack files.
I don´t understand why the modmanager and mod.pack files are rather unpopular, despite all the advantages the modmanger offers.
If we ask CA to either tell us how to change control of regions and provinces (including garrisons and provincial edicts) won't they tell us sooner or later? And if they say it can't be done ask them to make a mod tool to allow it to be, or change the programme so one can be made?
It didn't work for me. I used the tool, changed the file (the PFM doesn't read it so I guess it's right), put it in the data folder, checked my script to make sure it's there... and it didn't work.
Here are the files, both the type3 pack and the type 5 pack in case Daniu or someone wants to check what's wrong.
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
_______________________________________________________
Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
"Angry Uncle Gordon" describes me well.
_______________________________________________________
Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).
Any mod distributed on TWC should work with no user interaction past installation. This tool is for mod creators, not users
Well... unless, of course, the mod author is unaware of the bug .
There are a number of mods sitting idle for weeks. Those likely have other issues regarding patch 3 (or beta 4) compatibility and balance, but the tool is certainly useful for people who want to experiment with dormant work. Aeimnestus' naval mod comes to mind... I would imagine there are others.
It would also be good to mention here that mod manager won't recognize type5 packs and users need to make a manual entry to user.script.txt (if it doesn't already exist).
I am confused as to the exact problem, because both Mod and Movie types work for me. I realize Movie isn't supposed to be what mods use, it just happened to work. But, it does indeed work it just causes conflicts.
With Mod Manager and setting to Mod type in PFM, I am able to load mods in various priorities. I am confused as to what isn't working, because it seems like my mods are working correctly. Any help or explanation is appreciated, I want to make sure my mods work properly.
Last edited by Dresden; October 09, 2013 at 02:37 PM.
What exactly was getting trumped? Was it ANY edit to a vanilla entry (in a type3 pack), or only those occurring in full table replacements (i.e. same name as vanilla table)? You could technically replace an entire table with a fragment containing all the entries and given a unique name (which some people do for organizational purposes).
I converted my entire mod collection and personal mods to type5 just to sidestep the bug, so can't check atm. What's a good example of a mod that was affected?
Last edited by Kurisu Paifuaa; October 10, 2013 at 04:58 PM.