I figured it out
I figured it out
I am trying to edit the unit stats. Just to test I edited the Rom_Praetorians from 160-200. When I follow the steps in your guide, PFM adds a row at the bottom with the unit strength at 200 but keeps the 160 up above so I am getting errors. Im new to this so if you can offer me some assistance I would appreciate it. Thank you.
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
I can't find MyMods?????????????????????????????????
Under Open in the File menu (File -> My Mods...)?
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
Tools: PFM 4.1 - EditSF 1.2.0
(Download PFM - Download EditSF)
Warscape Modding Guide
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I don't know. It is almost a complete menu in and of itself, but it works where it is (namely because you access all packs through the file menu: CA, MyMods, and Open).
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
Hello all,
I am getting the same errors when attempting to open db files after renaming all with my selected prefix (with an underscore). The error reads "object reference not set to an instance of an object" and it won't allow me to open several tables to review for any potential mistakes. Any ideas?
Tools: PFM 4.1 - EditSF 1.2.0
(Download PFM - Download EditSF)
Warscape Modding Guide
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Thanks for the reply, unfortunately, it seems this error has put a dagger in the heart of my mod once again, as the unit_experience_threshold_modifiers_tables, land_units_to_unit_abilites_junctions_tables, unit_set_to_unit_junctions_tables, units_to_groupings_military_permissions_tables, land_units.loc, unit_description_short_texts.loc, are all affected and still read the same error when attemping to open them. My units_custom_battle_permissions_tables are also blank now.
Could you post your corrupted pack file?
I'll see if I can write a tool to fix them and only have one test case.
Tools: PFM 4.1 - EditSF 1.2.0
(Download PFM - Download EditSF)
Warscape Modding Guide
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Sure, I am grateful for any help if you have the time.
Any luck daniu?
Tools: PFM 4.1 - EditSF 1.2.0
(Download PFM - Download EditSF)
Warscape Modding Guide
Join the PFM User Group on Steam to receive PackFileManager update notifications.
Respecto Patronum
Well thanks for trying anyways. I'm going to try to name the files individually from now on. Hopefully this will avoid any corruption.
Not a terribly good start as a modder. I follow the steps, install the mod, and it doesn't show up in mod manager. I confirmed that the pack file is in the data folder along with the other (that do show up in mod manager).
It’s better to excite some and offend others than be bland and acceptable to all
Creating a mod.pack with PFM - Database Table Fragments
Hmm, I think I am starting to see the problem. I was just trying to see if I could get a mod in game, so I selected the main rome 2 data pack and made one change to a unit value, saved and then installed. Of course, it gives me a 329 meg mod. I think I am doing something wrong Maybe I am skipping a step.
The problem seems to be at step 2. I have named the mod and chosen a directory for it. Then I get a file select dialog and I navigate to data_rome2.pack. I select it. It appears in the left hand pane with a little expand (+) button. From there, I can expand to the file I want (in this case) land_units and make a change. I save, install, and the resulting mod pack is the same size as the entire data_rome2.pack. I don't see the intermediate step where I 'select files' for my mod.
Solved with the help of http://www.twcenter.net/forums/showt...e-Game-Editing
When I use the four step tutorial, I end up not with my mod in the left hand pane, but with data_rome2.pack in that pane. I had to go back and load data_rome2.pack, extract the file I wanted, then reload my mod, right click on the name, and add the file.