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Thread: RM_TEXTURE 1. 6 New units Rome,Carthage,Athenes,Sparta

  1. #21
    pacco's Avatar -master-of-none-
    Join Date
    Dec 2006
    Location
    Sarajevo, Bosnia and Herzegovina
    Posts
    4,648

    Default Re: RM_Texture Mod

    Guys

    This is not a first time that someone used my work without my permission.
    Many mods use my textures and models but they asked for permission and there is no problem.



    also on the topic of permission, you should always ask for permission for the same reason i am, because i know this person has put valuable time and effort into this, ...


    EDIT:

    I also think that you use EB1 legionary shield texture (post No. 11)... probably without permission too.
    Last edited by pacco; September 23, 2013 at 01:22 AM.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  2. #22

    Default

    Quote Originally Posted by pacco View Post
    Guys

    This is not a first time that someone used my work without my permission.
    Many mods use my textures and models but they asked for permission and there is no problem.







    EDIT:

    I also think that you use EB1 legionary shield texture (post No. 11)... probably without permission too.
    All textures are made by me

    (post No. 11) shield No 1


    Quote Originally Posted by lazsersgopewpew View Post
    Hello, on release would you allow me to use this for my mod?
    Yes of course
    Last edited by Ishan; October 04, 2013 at 09:45 PM. Reason: Triple Post

  3. #23

    Default Re: RM_Texture Mod

    But... how in the world did you managed to get that awesome trasversal crest for the centurions?!?

    I thought it wasn't possible to edit models neither insert new ones...


    Edit: regarding the textures, they all look nice but some of them a bit too shinny

  4. #24

    Default Re: RM_Texture Mod


  5. #25

    Default Re: RM_Texture Mod

    This looks absolutely stunning! I will hold on my next playthrough until you finish the mod! Thanks!

  6. #26

    Default Re: RM_Texture Mod


  7. #27

    Default Re: RM_Texture Mod

    Who are you? And where were you all the time? Just awesome!
    Only some variation in body armour here and there would be nice

  8. #28

    Default Re: RM_Texture Mod

    very nice

  9. #29

    Default Re: RM_Texture Mod

    Can't wait! It looks awesome!

  10. #30

    Default Re: RM_Texture Mod


  11. #31
    Biarchus
    Join Date
    Dec 2012
    Location
    Denmark
    Posts
    641

    Default Re: RM_Texture Mod

    Quote Originally Posted by Bucle_CT View Post
    But... how in the world did you managed to get that awesome trasversal crest for the centurions?!?

    I thought it wasn't possible to edit models neither insert new ones...


    Edit: regarding the textures, they all look nice but some of them a bit too shinny
    Im guessing he took the Spartan crest, and retextured it. So the center metal piece is transparent.

  12. #32

    Default Re: RM_Texture Mod

    I like new centurion's armors and crests but it should be more diverse between units. Your units are very uniformed. It is impossible that every soldier in the unit would have the same helmet and armor.

    I think you should apologize to pacco. It's not fair, because been entering the error. People praised you for not your job.
    You have used his work. As others have pointed out to you, you don't apologize and you inserted a new shields and you wrote that they are different than pacco.

  13. #33

    Default

    Quote Originally Posted by Mortarion View Post
    Im guessing he took the Spartan crest, and retextured it. So the center metal piece is transparent.
    Yes

    Quote Originally Posted by King Louise Assurbanipal View Post
    I like new centurion's armors and crests but it should be more diverse between units. Your units are very uniformed. It is impossible that every soldier in the unit would have the same helmet and armor.

    I think you should apologize to pacco. It's not fair, because been entering the error. People praised you for not your job.
    You have used his work. As others have pointed out to you, you don't apologize and you inserted a new shields and you wrote that they are different than pacco.
    RM_Texture Mod no more textures pacco, I regret not asked pacco
    sorry for my bad English
    Last edited by Ishan; October 04, 2013 at 09:46 PM. Reason: Double Post

  14. #34
    mayotte's Avatar Civis
    Join Date
    Sep 2009
    Location
    edinburgh
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    129

    Default Re: RM_Texture Mod

    Good job dude !

  15. #35

  16. #36

    Default Re: RM_Texture Mod

    Thank you for the mod... giving it a try now.

    +Rep

  17. #37

    Default Re: RM_Texture Mod

    RM_TEXTURE 2.0-new textures: Rome,Carthage,Celts,Egypt.

  18. #38

    Default Re: RM_Texture Mod

    More variation between armous and helmets would be nice, looks a bit uniformed atm.

  19. #39

    Default Re: RM_Texture Mod

    Personally, I'm loving the uniform look. Must be all that time spent playing Roma Surrectum II.

    For some units, it makes sense, but I've often found the net result of too much variance is that all the units begin to merge. Hard to get excited about a new unit you can recruit when it looks virtually the same as another but with different stats and/or weapons.
    Currently following these promising mods - Imperia Antiquitatis by Splenyi
    Traits, Talents, and Toadies
    by Hellbent
    Real Roman Reforms
    by Aodh Mor
    Unit Icons project
    by Bullgod
    Also recommended:
    City Sack, Liberation and Diplomatic Options
    by Dresden

  20. #40
    batufb94's Avatar Civis
    Join Date
    Oct 2010
    Location
    İstanbul
    Posts
    102

    Default Re: RM_Texture Mod

    ^^ nice mod dude

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