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Thread: RM_TEXTURE 1. 6 New units Rome,Carthage,Athenes,Sparta

  1. #201

    Default Re: RM_Texture Mod 1.3 New units Rome


  2. #202
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: RM_Texture Mod 1.3 New units Rome

    Really like the Carthage units mate! +reps

  3. #203

    Default Re: RM_Texture Mod 1.3 New units Rome

    Last edited by Artstudio; October 17, 2013 at 12:46 AM.

  4. #204

    Default Re: RM_Texture Mod 1.3 New units Rome

    no new unit for rome soldier?some like better tribune and Legato,and my advise is leave the blue tunica color on Roman legionary

  5. #205

    Default Re: RM_Texture Mod 1.3 New units Rome

    Any chance in releasing the pack individually ? Great stuff otherwise +rep

  6. #206
    Foederatus
    Join Date
    Apr 2012
    Location
    NYC, USA
    Posts
    38

    Default Re: RM_Texture Mod 1.3 New units Rome

    Don't know if anyone pointed it out to you, but when this mod is active, the Principes units have a very annoying problem with the long range LOD for them showing them as wearing that bronze hastati style armor. It disappears when you zoom up close to them, then appears again everytime you zoom out. It'd be cool if you could fix that, or simply avoid it happening in the future.

  7. #207

    Default Re: RM_Texture Mod 1.3 New units Rome

    please new link..

  8. #208

    Default Re: RM_Texture Mod 1.3 New units Rome


  9. #209

    Default Re: RM_Texture Mod 1.3 New units Rome

    I dont know how to instal this mod. I followed the instructions from readme and it wont work. Unit cards are working, but unit models not. Help?

  10. #210

    Default Re: RM_Texture Mod 1.3 New units Rome


  11. #211

    Default Re: RM_Texture Mod 1.3 New units Rome

    This mod makes battles look like festivals, well done bro

  12. #212

    Default Re: RM_Texture Mod 1.3 New units Rome

    Love the Chartheginian units!
    What is the name of that dark and golden linothorax in the last picture? by that i mean the name in the variant mesh folders

  13. #213

    Default Re: RM_Texture Mod 1.3 New units Rome


  14. #214

    Default Re: RM_Texture Mod 1.3 New units Rome


  15. #215

    Default Re: RM_TEXTURE 1.4 New units Rome&Carthage


  16. #216

    Default Re: RM_TEXTURE 1.4 New units Rome&Carthage

    edit: nvm

    Fun thing. I got an interesting combination when I activated my mod along yours. That chainmail texture looks really nice with my combination.

    Spoiler Alert, click show to read: 
    Last edited by Mr. Os; October 18, 2013 at 04:49 PM.
    Supporter of Facial Hair for extra Manliness.



  17. #217

    Default Re: RM_TEXTURE 1.4 New units Rome&Carthage

    Is it compatible with Radious?

  18. #218

    Default Re: RM_TEXTURE 1.4 New units Rome&Carthage

    How do i get this mod to work? It workd before when i got it on TWC!!! Now when i got this fantastic mod on steam i dosent work!!!!!

  19. #219

    Default Re: RM_TEXTURE 1.4 New units Rome&Carthage

    Quote Originally Posted by JanBob View Post
    Is it compatible with Radious?
    not tested

  20. #220

    Default Re: RM_TEXTURE 1.4 New units Rome&Carthage

    Can you separate Carthage texture from Roman?

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