Rebalanced Incomes:
- All nations now have incomes better reflective of their stature.
- The highest level of taxes has been made more extreme and should only be used for extra bursts of income. All other levels have been balanced to grant higher growth levels in general.
AI Overhaul:
- The AI is more likely to form trade agreements, defensive alliances, military alliances, form coalitions, help an ally when at war, and ask for help while at war. They're also more likely to try and find peace when they're losing a war.
- The AI now builds a more well-rounded army with fewer missile troops and larger nations will raise far larger armies than before.
- The AI of larger factions have been made more aggressive and their building habits better balanced to help facilitate their growth.
Agents and Character Overhaul:
- Agents have been rebalanced to be cheaper early in the game and become more expensive as their abilities grow. (No greater than ~40% in costs, but this will help the AI better make use of their agents without hindering other aspects of their economies.)
- All characters require slightly more experience to grow in level, and now receive 2 skill points every other level.
Spies
- Spies have had their poison provisions ability made weaker.
Dignitaries
- Dignitaries limits have been doubled. In the vanilla game dignitaries were more or less required to always ghost your conquering armies in order to keep squalor down and I felt this eliminated their uses domestically. In order to give more options to the player I've doubled their amounts so they can be used more freely.
- Dignitaries now receive conversion bonuses on a smoother curve. Originally they received most of their ability here from traits and that left some dignitaries so useless I would disband even high level ones if they got the wrong trait. Conversion bonuses are now largely received from skills rather than traits now.
Champions
- Champions with military training skills now give bonuses to experience gain rate for their parent armies rather than a flat xp per turn.
Other Campaign Changes:
- Faction traits have been intensified to create larger differences in gameplay.
- Doubled the number of edicts allotted to a faction.
- All attrition damage has been decreased to a less absurd level.
- The rate at which mercenaries respawn is quicker.
- Smaller nations have received small buffs to make them more playable.
Planned Changes:
Replenishment system overhaul
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