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Thread: What's the Difference between Garrison scripts?

  1. #1

    Default What's the Difference between Garrison scripts?

    Hey all,
    I don't know if there's a similar thread or post, i didn't find them if there is, just give me the link and i'm ok!

    as the title says i wanna know what's the difference between garrison scripts in RSII!?
    to be more specific i want to know what is the Five Great Emperors script!?

    some other question that i'd be thankful to hear an answer of them:
    -what is the new AFFINITY option !?
    -can u explain about the EDU changes in data/_IMPORTANT_STUFF !?
    -what is Syracuse_alternate_files in IMPORTANTSTUFF !?

    ... and what faction do you suggest me to play first in 2.6!?(played macedon, parthia, belgae and finished non of them don't want to play rome yet!)
    and can u suggest some EASY and HARD factions to play with!?
    Last edited by nikzi76; September 21, 2013 at 08:08 AM.

  2. #2
    Tiro
    Join Date
    Jun 2008
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    Vilnius, Lithuania
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    286

    Default Re: What's the Difference between Garrison scripts?

    As far as I have read here in forums the Five Emperors script is the most tough. Full script is also tough - it should give you full AI stacks with uprades and a decent number of strong units when sieging every settlement. Less garissons script gives full stacks not everywhere and thoose stacks are without upgrades and of lesser quality troops (less strong units). I might not be 100 per cent right.

    „There can be greater mods than Roma Surrectum 2, but simply there are none!“, Zydrius

  3. #3

    Default Re: What's the Difference between Garrison scripts?

    I used the “Default” garrison script, but when I sieged a city, I've never seen any more "garrison' unit added next turn. Is that normal?
    (I've already activated the script and 1 buck has been added)

  4. #4

    Default Re: What's the Difference between Garrison scripts?

    I used the “Default” garrison script, but when I sieged a city, I've never seen any more "garrison' unit added next turn. Is that normal?
    (I've already activated the script and 1 buck has been added)

  5. #5

    Default Re: What's the Difference between Garrison scripts?

    i must BUMP this thread because i didn't get the answer!
    nobody knows the difference? if you know please tell me(us)

  6. #6
    Pope Gregorius I's Avatar Ducenarius
    Join Date
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    Pennsylvania USA
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    927

    Default Re: What's the Difference between Garrison scripts?

    why does it seem no one answers threads here?
    "Have mercy on me, O God, according to Thy great compassion. Your delight is not in horses, nor Your pleasure in warriors strength..."

  7. #7

    Default Re: What's the Difference between Garrison scripts?

    -five emperors supposed give you stronger garrison; however, it is bugged, at least with BI.exe. five emperors will bug your marian reforms and cause the "reform building" to not spawn, you can fix this by turning off, running the game for a turn from your load and save again.

    -garrison script will not ALWAYS spawn, usually if the city is a zone that the ai faction doesn't normally own, I.E if greece took patavium and you siege it, it tends to not spawn anything. but in general it doesn't seem to consistently work 100% of the time.

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