Campaign AI Mod
What this mod does:
"Forces the CAI to:
- build more units
- spending more money on buildings,
- less on agents and diplomacy
- should increase the unit variety for land armies (need some turns and for hellenistic factions, or rome this triggers by far earlier)
- Increases the aggressiveness against neighbours, so you can be affected by this or not
What this mod not does:
-You will not have a better diplomacy system
-If the AI declares war on you is still luck or bad luck, DIPLOMACY SYSTEM IS UNCHANGED in the moment...
-The BAI is still crap, but this is a CAI mod, so...
Why this mod?:
After testing a lot of the mods out there, especially the all the different combat mods, I came to the conclusion, that even the best combat mod canīt change a campaign experience if you have to fight against low level peasant armies.
The last few days I spended all my time to play around with some CAI values, in order to make the AI more aggressive and spending more money in military buildings and units of higher quality.
The problem is, at least what I discovered so far, the techtree for the barbarians (celts, german tribes and all the others) needs a complete overhaul if you play with a combat mod that changes the armour values, and the armour values of the shields. These factions have to build too many various buildings to get access to higher and well armoured troops. As long as they fight against each other, itīs okay, but if they are unlucky and are neighbours of a hellenistic faction, they are doomed.
So if you play with a combat mod, and I highly recommend this just take the one that fits your likings, it could be, that the hellenistic factions will steamroll the poor tribes in many parts of the world.
What I discovered in my 40 turn campaign on very hard so far:
In my current campaign, very hard, as rome, in turn 40 the Seleucid empire is the strongest AI faction in the game with 12 cities and holding 2 provinces. Sparta 3 cities, Macedon 3 cities, Athen 1 city, Syracuse destroyed Carthago and took over itīs holdings in north africa and is currently fighting Novo Carthago (and winning, even if I took advantage of the situation and secured sicilia) and still winning. In the barbarian world, the Icenni are ruling britanny, masillia were destroyed by the volcae, but in the moment not a single tribe is really showing to win supremacy over all the others. In the East, Sardes is becoming very strong and destroyed Pontus, but the Thracian Factions or better the celtic hellenic factions have the same fate like the celts and german tribes, the simply take one city to lose another.
All factions Iīve encountered so far are figthing wars with their neighbours, and 15 factions are already completly destroyed.
Unfortunately, I canīt test a whole campaign, because I have to work and my wife will become very angry if I spend all my freetime in my hobby room...
So I need some testers and I will try, based on the feedback to further improve the CAI as soon as possible. There are many tables I can play with and a lot are still untouched, so there is a chance.
Hints, tipps, help and advises are welcome, I quited modding after Rome 1, so...
One thing is important, if you want to playtest, check every 5 or 10 turn if all the factions labeled as "expansionits" in the diplomacy screen are those who become stronger.
(This is important for me, so I know if the changes I did are highly dependent on the "default cai stance" of each faction or if my changes override the default stance or at least tweaking them)
Okay, long speech, short conclusion donīt except a perfect CAI and in the first 10 Turns you will still see a lot of slingers and so on, but in later turns, you will see a greater variety of units in their armies, especially in the hellenistic ones.
I recommend to play with the following mods:
A combat mod you like
Unit mods as long as they are just visual
Graphic mods you like
Highly recommended:
http://www.twcenter.net/forums/showthread.php?618614 ==> Grand Campaign minimod by Livebyte
http://www.twcenter.net/forums/showthread.php?618583 ==> Squalour and Hunger reduction by Livebyte
http://www.twcenter.net/forums/showt...t-train-armies ==> Champions canīt train armies mod, by me
http://www.twcenter.net/forums/showt...0#post13253750 ==> Additional income for all Factions, by me
Installation:
This time Iīll provide the mod as movie.pack, so just put it in your data folder
a mod.pack version will be released soon.
Mod.pack version: Use the modmanager by mitch: http://www.twcenter.net/forums/showt...36-Mod-Manager
Start a new campaign, best on very hard or legendary
Incompatibility:
Not compatible with any mod that is changing the following tables:
cai_construction_system_province_template_assignment_policies_tables => extreme settings in the moment, every city with a port should become a military center, no matter what ai type the faction is.
cai_construction_system_templates_junctions_tables ==> many changes to streamline all ai_behaviours a bit and force them to build more military and buildings
cai_personalities_budget_allocation_policy_junctions_tables ==> I have an Idea how this works, but need more testing to be sure...
cai_personalities_budget_allocations ==> This is the one with the best results, lowered the cycles for building and units, increased the amount of funds, lowered the funds for diplomacy, agents etc needs balancing perhaps but is one of the files with the greatest impact in terms of building and armies
campaign_ai_manager_behaviour_junctions_tables==> will look into this further
campaign_ai_personality_junctions_tables ==> still a lot of tweaking needed
cdir_unit_balances_tables ==> there is a lot of work to do...
As you can see, this mod doesnīt changes anything diplomacy related, I am working on this too, but the results are not great so far.
As always, feel free to play around with this mod, use it in your own or whatever, permission is granted, feedback and crediting me would be nice.
If downloading from the forum is not working here external links:
movie.pack http://www.2shared.com/file/ISx8aaC_...ry_spendi.html
mod.pack version: http://www.2shared.com/file/HO3Z_7j_...ry_spendi.html