Some of you may remember my numerous attempts to produce altered EDUs for RTRPE to remove most of the two hp units. I eventually gave up because the new development versions were coming out so fast.
Now, though, we seem to be approaching a truly finished (and polished!) product. So I thought I'd solicit suggestions and do one heck of a unit re-balancing for a mini-mod. Think something should be altered? Post it here. Think something that's posted shouldn't be altered? Post it here. Got a relative in Nigeria with money troubles? Don't we all.
General question:
In RTRPE, do all hoplites and hoplite levies have shield wall, or is that a result of Candel's mod?
Here's what I'm going to be altering:
In general:
Most of the 60-80 man (on the setting where a normal hoplite unit has 120) units will get pushed up to 120. Small uber-units are a neat idea, but I've run tests and they get pwned one-on-one by a normal mercenary hoplite unit. I'll be pushing up their upkeep and recruitment costs proportionally.
Pontic Nobles:
The description says they are l33t, but they are not l33t. We can make them l33t.
Besides increasing their size+cost, I'm going to give them attack/def. stats = Spartans -1.
Hoplite levy:
I'm taking away their shield wall. I love these guys, really, and I used them with shield wall to beat off a much better Carthaginian army in street fighting (that was a great battle!). But they seem too untrained to be able to do a shield wall realistically.
Corinthian and Athenian hoplites:
Increasing unit size, but not cost (they're already expensive). These guys should be something special if they're going to be in there at all. Otherwise, why bother? I say we claim that they're the especially well-armed and -trained upper classes of those unusually large cities.
Eastern HI:
Increasing unit size+cost. It should be hard for the Armenians and whoever else can make these things to get access to troops that fight like that.
Carth. Sacred Band (the Beatles?):
Doubling unit size, reducing hp to 1.
Poeni Citizen Inf.:
Increasing unit size. No increase in recruitment cost, but substantial increase in upkeep. If these guys were only called up in emergencies, let's alter their costs to make them easy to recruit but difficult to maintain for any length of time.
All Hypaspistai:
I saw in another thread that I'm not the only one who really, really hates seeing full armies of these things show up from the AI. Let's fix that by doubling their unit size, halving their hp, increasing recruitment costs by 25%, and upkeep by 33-50%.
Spartan Hoplites:
Leave as is. I want anyone using this mini-mod (at minimum, me) to still have a "Oh, $#@)&%!" reaction whenever they see Spartans, just like generals did back in the day.
Mercenary units:
Increase costs of all merc. cavalry. In most cases, it's substantially more cost-effective to buy mercs than it is to use your native cav, even when you're someone like Pontus with some reasonably good native lancers.
Actually, how do I increase the costs of all mercenary units, or at least most? The units that are designed as mercs are usually fine (Eastern Mercs or Samnite Mercs, for instance), but the mercenary regular units are IMO too cheap.
Bastarnae:
I can't figure out how to double this unit's size without getting error messages, and they're hard enough to get that I'm ok with leaving them as is.
Roman Regular Inf.:
Should we increase the upkeep and/or cost on these to force the computer to use more alae?
Any thoughts?