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Thread: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.30)

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  1. #30

    Default Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.27)

    Quote Originally Posted by Kaunitz View Post
    Well it's not so much a problem with animations. Rather the question about when the animation (to which fatigue-tables seem to be linked....) is used.
    Well yes, the fatigue-table is always a little mysterious. The "under small arms fire"-factor didn't work in NTW/ETW either (at least not in the way you would imagine, if at all....).
    I am going to try and work out the minimum speed that triggers the run animation for infantry. That would be useful knowledge.

    --

    What a nightmare. Why can't the fatigue be linked to the stance (walk, run, etc) as would be logical, rather than to the animation. Bizarre. Why oh why CA?
    Last edited by Southern Hunter; September 26, 2013 at 09:08 PM.

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