Hi there, I have noticed that in alot of mods offered they dont really talk about backwards compatibility and stuff.
I feel these are important questions that have been cropping up in nearly all mod threads about people hesitant about getting them.
Any other questions you can leave below and I will add them to the list, and I will provide the answers when they are explained also.
1) Do these mods translate to multiplayer? For example, The Close Combat mod by Luntik. In co-op will the battles be affected or do both members need to have this installed?
A) Yes, but both need to be the same mod version. - Magnar
2) Do the mods that affect the campaign such as balance tweaks work with co-op? Will they work mid campaign? Do both parties need to have it installed?
A) Yes, but both need to be the same mod version. - Magnar
3) Do the campaign adjustments mods, like camera zooming out futher, balance tweaks ect, work with current save files? Can I drop this in my campaign now to hope for a better expereience or do I need to start a brand new campaign?
A) Depending on the mod, you may have to restart (if it's unit sizes ect) other than that it should continue fine. - Magnar
4) How easy is un-installation? Should I just copy/paste the data folder somewhere safe before installing these mods? (currently my connection is terrible so I dont want to have to redownload the entire game over and over again)
A) Very easy. Mods are mostly between 1-3 files, if you want vanilla remove the few mod files, and in the case of startpos.esf replace modded version with a backup of the original. - Magnar
5) How will Rome II's patches affect the mods? When a rome II patch gets released, will this overwrite what I've done or mess the data folder up altogether? What's reccommended to be done when getting a patch (uninstall first? ect. )
A) Depends on what is being updated. - Magnar
More questions welcome, and answers will be posted as soon as we get them.