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Thread: Recruitment

  1. #1

    Default Recruitment

    I like 0 recruitment but for elite units its more realistic need 2 or 3 turns. for example you for training 4 spartan units you need 2 turns etc.

  2. #2

    Default Re: Recruitment

    @fabiocorr
    0 recruitement will stay in my mod

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

    Default Re: Recruitment

    i love the 0 recruitement, you can make a large army fast if you got the money, the orginal rome total war has like 1-2 recruitement which was killing me, make one unit per turn, so slow, but the 0 recruitement is better, hey repman can you make 0 recruitement for ships too,

  4. #4

    Default Re: Recruitment

    Quote Originally Posted by Yachina
    i love the 0 recruitement, you can make a large army fast if you got the money, the orginal rome total war has like 1-2 recruitement which was killing me, make one unit per turn, so slow, but the 0 recruitement is better, hey repman can you make 0 recruitement for ships too,

    yes you change it in export_descr_unit

    type barb peasant briton
    dictionary barb_peasant_briton ; Barbarian Peasants
    category infantry
    class light
    voice_type Light_1
    soldier barb_peasant, 60, 0, 1.2
    mount_effect chariot -20, horse -20, camel -20
    attributes sea_faring,hide_improved_forest,no_custom,hardy
    formation 2, 2, 2.2, 2.8, 9,square
    stat_health 1, 0
    stat_pri 1,0, no, 0, 0, melee, simple, piercing, knife, 0, 0.6
    stat_pri_attr no
    stat_sec 0,0, no, 0, 0, no, no, no, none, 25, 1
    stat_sec_attr no
    stat_pri_armour 1, 3, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, -2, 3, 2
    stat_mental 1,low,untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0,150, 100, 20, 30, 150
    ownership britons
    Dominius Latronius Dominarus: An Elder HighBorn: Latronii Dominaruses: Gens Latronia, Alea iacta est"

    Gaius Marius Julius Caesar

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