As this topic will not longer be maintained by me, I would like to point you to my final verdict of this thread.
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Hi TWC community and friends, I am not quite sure if this thread starting will end into the literally 50th complaint thread about this game.
I am personally very disappointed not only about the game but also about how sneaky and unhonest The Creative Assembly reacts on the mess they released (or were forced to by SEGA).
They say things like "I am not blocking users but temptation is high", "only 2 percent of players reporting issues that they cannot launch the game at all" - but this sentence somehow willingly or unwillingly turned into "only 2% of all users do have issues."
In what biased parallel universum do you live?
To face Creative Assembly with facts I created this topic and will provide constantly updated figures about the game.
Actually the reality differs a lot from the magazine reviews. The difference between a wishful thinking and reality could not be bigger than now.
I hope this thread helps them to get this team back on the ground and in touch with community like they spoke on their vassal magazine PC Gamer.
If they would do so, they would have done a beta test prior release for free instead giving us BETA patches every week, after purchase.
They really should do this: Working with the community, no stating "the forums are a great source, but we are paid to have on ideas" and instead of keep lying us like Angry Joe proved in his famous Rome 2 Angry review. UPDATE: we should either not forget about the "camel toe affair" the community backlash and the laughable try of justifying the matter with the wrong statements
The rage of users, reflected in those figures below IS NOT about small bugs.
You may also want to read this long interview to get a clue about what CA actually does to keep a good metacritics score and how do they think about their game quality ambitions and the importance of marketing and events OR watch this youtube video explaining the situation.
Start looking for Rome 2 at 12:00, please
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The game is currently STILL partly unplayable in many ways not only multiplayer after 14 patches and 9 months of time. Especially the Siege AI is still not fixed despite the massive patches aimed for it.
Also Reynold Sanity on Youtube made two epic videos about the game, of course with debateable strong language but rock solid when it comes to content. Some issues are solved but not the most at all. *May the Queen of Total War knight him for this, but well I think TrishCA may not have elevated rights to do so*
Part 1, main flaws and game mechanics comparison
Part 2, campaign comparisons
And there are soooo many issues that are going around here on TWCenter.net and totalwar.com I cannot understand the people that keep playing the game against all odds, or even telling there are "no issues" like Shireknight (Totalwar.com moderator - retired as moderator meanwhile) posted on his twitter towards CA staff, "except the campaign AI is too passive."
UPDATE: Interestingly now after Shireknight retired as a moderator, it seems he changed his mind at lot about the state of the game. Proclamating a new game engine is needed to be done by CA, to avoid another desastrous game release - in his user signature at totalwar.com.
It's time for honesty :-
CA it's time for change, Warscape is fundamentally flawed because it's based on old (bugged) code please retire it and give us a brand new game engine from scratch, until you do this every Total War game is doomed to be bugged before it's even released.
This also meets my point of view of the future of Total War which is a discussable topic here.
Rome 2 is still a bad marketing joke.
Even after 9 patches and probably loads of additional time CA invested for after-customer care, search and destroying bugs and ages of time invested by modders - yet none of those investments helped to recall players back to the game for a longer time.
Now here comes the plain figures, uncolored:
My personal thoughts and my plea to CA:
Spoiler Alert, click show to read:
Detailed figures:
Spoiler Alert, click show to read:
Monthly chart (per day):
Spoiler Alert, click show to read:
Conclusions on the figures:
Rome 2 is the Total War game which actually lost the most amount of active players* in a timespan of just 3 weeks after release (30% players remaining) and continued this trend rapidly. 12 weeks after release only 13% of the players which played Rome 2 initially, still play the game regularly.*
Till today this significant and fast drop never happened in any Total War game solely sold on Steam before.
From this point of view - in regard of the losses - we can come a conclusion that, at this time, the game was literally dying.
It can be expected the currently inactive users are likely about to come back partly, after the game has been patched through and through.
On the other hand a kind of recovery happened after Patch 7 has been released. The game is currently stable on a weekly average of 17 % remaining active players* while weekends may be little bit more active with an average of 18-19% of the initial player amount.
The review scores speak their own language but aren't very reliable in the positive or negative way as we have 100 and 0 scored reviews, which does not meet the games quality.
The multiplayer, according to CA previously statement is not used at lot, but a concrete number of active players is able to get. All we know is that never more than 3540 different players* played it long term since release.
The rate of people that obviously never played the game really, but just bought it, is according to missing basic achievements, similar to Shogun 2, at a rate of about 30-35%.
Remarks:
*I measured the globally peak of active players within a time of 24 hours, taken from Steam Client Stats or the also reliable steamgraph.net stats.
**back in time this thread was created



, so this rule may apply basically.

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