Triple goddamn post. Wish I could just edit.
Anyway, here is the code if this helps.
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<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH>
<SLOT name="hair" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_brown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_darkbrown.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_red.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/hair_beards/barb_hair_helmet_beard_blond.VariantMeshDefinition" />
</SLOT>
<SLOT name="beards" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_uppertorso_night.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/barb_uppertorso_game.VariantMeshDefinition" />
</SLOT>
<SLOT name="helmets" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/greek_corinthian_black.variantmeshdefinition" />
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers.VariantMeshDefinition" />
</SLOT>
<SLOT name="cloaks" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/hellenic_companion_cloaks_1.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/hellenic_companion_cloaks_2.variantmeshdefinition" />
</SLOT>
<SLOT name="greaves" />
<SLOT name="shield" attach_point="weapon_03" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/greek_circular_5.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/greek_circular_1.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/greek_circular_7.VariantMeshDefinition" />
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/greek_circular_3.VariantMeshDefinition" />
</SLOT>
<SLOT name="weapon_1" />
<SLOT name="weapon_2" attach_point="weapon_02" >
<VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/kopis.variantmeshdefinition" />
</SLOT>
<SLOT name="weapon_3" />
<SLOT name="weapon_4" />
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
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I just took away the helmet coding in there and it seems everyone gets their gear back. So it has something to do with the helmet.
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Screenshot without helmet
Sorry for the reply spamming, I've very very amateur at this and I'm still unsure of many features to this, hence I am asking a few questions