I am in the process of re-skinning the Egyptian units, but while some of them came out looking perfect, others have their body parts completely invisible! In addition the Egyptian Pikemen seem completely unaffected by my changes.
Here are my screenshots:
And here is my modified Egyptian_Skin.variantmeshdefinition:
Code:
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape28.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape28.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape29.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape29.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape30.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape30.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape31.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape31.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape32.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape32.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape33.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape33.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
What am I doing wrong?
EDIT: Made some changes to the coding, but the situation hasn't improved one iota:
Code:
<VARIANT_MESH>
<SLOT name="skin" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape28.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican1_shape28.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican2_shape29.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican2_shape29.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican3_shape30.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican3_shape30.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican4_shape31.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican4_shape31.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican5_shape32.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican5_shape32.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican6_shape33.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/skin/afr_full_base_skinmafrican6_shape33.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
EDIT 2:
NM, I fixed the problem perfectly.